Dungeon Sprint DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 3647709508189761549 280 l1quidcryst4l the Devastator (level 9, -3/60 HPs) Began as a Tengu Conjurer on Apr 8, 2025. Was a High Priest of Vehumet. Slain by the 27-headed Lernaean hydra (9 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:12:01 (669 turns). l1quidcryst4l the Devastator (Tengu Conjurer) Turns: 669, Time: 00:12:01 Health: -3/60 AC: 7 Str: 11 XL: 9 Next: 24% Magic: 1/29 EV: 15 Int: 25 God: Vehumet [*****.] Gold: 133 SH: 0 Dex: 16 Spells: 10/23 levels left rFire . . . h - +3 scythe (venom) rCold . . . (shield currently unavailable) rNeg + . . l - +0 scale mail rPois + (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv + (boots unavailable) Will +.... i - amulet of the Commoners {Faith rN+ rCorr Int+3 SInv} Stlth + j - ring "Kaempaif" {rPois rF- Will+ Wiz Str+3} HPRegen 0.30/turn k - ring "Gudoaguf" {rF+ MP+8 Dex+3} MPRegen 0.21/turn %: no teleportation, acrobat, faith, wizardry (x1) @: flying, hasted, very quick A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 1 branch You collected 600 gold pieces. You spent 467 gold pieces at shops. Inventory: Hand Weapons h - a +3 scythe of venom (weapon) (You took it off Sigmund in the Dungeon) Armour a - a +0 robe l - a +0 scale mail (worn) (You took it off Terence in the Dungeon) m - the +2 cloak of Utwiok {*Slow Int+5} (You bought it in a shop in the Dungeon) Int+5: It affects your intelligence (+5). *Slow: It may slow you when you take damage. Jewellery i - the amulet of the Commoners (around neck) {Faith rN+ rCorr Int+3 SInv} (You bought it in a shop in the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. j - the ring "Kaempaif" (left hand) {rPois rF- Will+ Wiz Str+3} (You bought it in a shop in the Dungeon) [ring of wizardry] It improves your spell success rate. Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. k - the ring "Gudoaguf" (right hand) {rF+ MP+8 Dex+3} (You bought it in a shop in the Dungeon) [ring of protection from fire] Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Wands A - a wand of acid (2) (You found it in the Dungeon) C - a wand of roots (2) (You found it in the Dungeon) Y - a wand of polymorph (12) (You took it off Sigmund in the Dungeon) Scrolls g - 3 scrolls of fog B - 4 scrolls of blinking {!r} Potions b - 2 potions of magic c - a potion of curing d - a potion of resistance e - 3 potions of haste f - a potion of berserk rage {!q} H - 4 potions of heal wounds {!q} Skills: + Level 8.3 Fighting + Level 0.4 Polearms * Level 4.6 Armour + Level 9.6 Dodging - Level 2.0 Stealth + Level 7.7 Spellcasting * Level 15.6 Conjurations - Level 5.0 Translocations - Level 5.0 Fire Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d61% 4 d - Volatile Blastmotes Fire/Tloc 68% 2d15 1% 3 e - Mephitic Cloud Conj/Alch/Air 35% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 48% 2d8 1% 4 Fulminant Prism Conj/Alch 24% 3d12 1% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Annotations: D Lernaean hydra Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History Warning x2: 27-headed Lernaean hydra (rooted) can hit for high damage in melee! 27-headed Lernaean hydra (rooted) don't fight it in melee! Just don't! The searing ray hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is moderately wounded. The grasping roots constrict the 27-headed Lernaean hydra. You grasping roots sink back into the ground. You now have 22/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! The searing ray hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is moderately wounded. You now have 21/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! The searing ray hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is heavily wounded. You finish channelling your searing ray. You now have 20/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is heavily wounded. The 27-headed Lernaean hydra is knocked back by the mystic blast. You now have 16/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the 27-headed Lernaean hydra. The 27-headed Lernaean hydra is heavily wounded. You now have 12/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (heavily wounded, 94% to hit) The searing ray hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is severely wounded. (Press . to maintain the ray.) You now have 11/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! The searing ray hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is severely wounded. You now have 10/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is severely wounded. The 27-headed Lernaean hydra is knocked back by the mystic blast. You now have 6/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is almost dead. The 27-headed Lernaean hydra is knocked back by the mystic blast. You now have 2/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (almost dead, 94% to hit) The searing ray hits the 27-headed Lernaean hydra. The 27-headed Lernaean hydra is almost dead. (Press . to maintain the ray.) You now have 0/29 mp. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Without enough magic to sustain it, your searing ray dissipates. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Warning x2: 27-headed Lernaean hydra can hit for high damage in melee! 27-headed Lernaean hydra don't fight it in melee! Just don't! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - 27-headed Lernaean hydra Aim: the 27-headed Lernaean hydra (almost dead, 90% to hit) The bolt of acid hits the 27-headed Lernaean hydra! The acid corrodes the 27-headed Lernaean hydra! The 27-headed Lernaean hydra is almost dead. Warning x2: 27-headed Lernaean hydra (corroded) can hit for high damage in melee! 27-headed Lernaean hydra (corroded) don't fight it in melee! Just don't! Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, p - 27-headed Lernaean hydra The roots erupt in riotous growth! Roots grab the 27-headed Lernaean hydra. The grasping roots constrict the 27-headed Lernaean hydra. The 27-headed Lernaean hydra misses you. The 27-headed Lernaean hydra bites you. x3 The 27-headed Lernaean hydra bites you! The 27-headed Lernaean hydra bites you. The 27-headed Lernaean hydra bites you but does no damage. The 27-headed Lernaean hydra bites you! x2 * * * LOW HITPOINT WARNING * * * The 27-headed Lernaean hydra barely misses you. The 27-headed Lernaean hydra bites you! * * * LOW HITPOINT WARNING * * * The 27-headed Lernaean hydra bites you! You die... #⌠...)..)...) ######.ß.........ß ##∩___......###.... ###∩....)...ß)# #.ß.. ##.............###)... #⌠.....)....###..)###. #⌠....).....# #.<)# #[ #⌠....D.....###..)###. ##...@.........###[... ###∩........ß.# #.ß.. ##∩._..)....###.... ######.ß.........ß #⌠........... ###.........# #_......._# #.........# #_......._# You could see the 27-headed Lernaean hydra (corroded, rooted). Vanquished Creatures Josephine (D) A two-headed ogre (D) Sigmund (D) An orc warrior (D) 5 ogres (D) A wight (D) An orc priest (D) 2 orc wizards (D) Terence (D) An adder zombie (D) 2 orcs (D) A bat zombie (D) A giant cockroach (D) 2 goblins (D) A ball python skeleton (D) A ball python zombie (D) A rat (D) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | l1quidcryst4l the Tengu Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 3 | D | Found a shimmering altar of Xom. 3 | D | Found an opulent altar of Gozag. 4 | D | Found a blossoming altar of Fedhas. 4 | D | Found an ornate altar of the Wu Jian Council. 5 | D | Found a shimmering blue altar of Sif Muna. 5 | D | Found a shadowy altar of Dithmenos. 5 | D | Round 1. 6 | D | Found Ozenafiw's Distillery. 6 | D | Found an iron altar of Okawaru. 6 | D | Found a corrupted altar of Lugonu. 6 | D | Found Kailua's Do-It-Yourself Clinic. 7 | D | Found Sovam's Distillery. 7 | D | Found Feason's Bottled Wisdom. 7 | D | Noticed Sigmund 15 | D | Killed Sigmund 16 | D | Reached skill level 4 in Fighting 16 | D | Reached skill level 5 in Dodging 16 | D | Reached skill level 4 in Spellcasting 16 | D | Reached skill level 9 in Conjurations 16 | D | Reached skill level 3 in Translocations 16 | D | Reached XP level 2. HP: 20/20 MP: 4/8 16 | D | Reached XP level 3. HP: 24/24 MP: 4/9 16 | D | Reached XP level 4. HP: 29/29 MP: 4/11 16 | D | Reached XP level 5. HP: 33/33 MP: 4/12 19 | D | Learned a level 2 spell: Searing Ray 20 | D | Noticed Terence 24 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 32 | D | Killed Terence 35 | D | Found a hide-covered altar of Uskayaw. 41 | D | Found a burning altar of Makhleb. 42 | D | Found a basalt altar of Yredelemnul. 43 | D | Found a snail-covered altar of Cheibriados. 44 | D | Found Aduwk's Identification Station. 44 | D | Found a glowing silver altar of Zin. 44 | D | Found a bloodstained altar of Trog. 44 | D | Found Soshrinn's Timeless Talismans. 45 | D | Found Walibba's Advanced Armour. 45 | D | Found Fimmeub's Jewellery. 46 | D | Found a sacrificial altar of Ru. 47 | D | Found a stormy altar of Qazlal. 47 | D | Found Tetwaut's Premium Goods. 47 | D | Found Ammeacw's Weapon Rack. 48 | D | Found Orulia's Miscellaneous Merchandise. 48 | D | Found Weuhud's Basic Armour. 61 | D | Found a radiant altar of Vehumet. 62 | D | Found a roughly hewn altar of Beogh. 62 | D | Found an ancient bone altar of Kikubaaqudgha. 62 | D | Found a glowing golden altar of the Shining One. 62 | D | Found Owkovony's Staff Store. 62 | D | Found Wupur's Magic Scroll Shop. 63 | D | Found Ganotu's Must-Have Magic. 63 | D | Found Pasuxeg's Magic Scroll Shop. 69 | D | Became a worshipper of Vehumet 82 | D | Reached skill level 10 in Conjurations 109 | D | Reached * piety under Vehumet 109 | D | Offered knowledge of Sandblast by Vehumet. 109 | D | Arena points: 14 (+14) [x2] 129 | D | Bought an ancient silver amulet for 45 gold pieces 129 | D | Identified the amulet of the Commoners {Faith rN+ rCorr | Int+3 SInv} (You bought it in a shop in the Dungeon) 134 | D | Bought a faintly glowing steel ring for 45 gold pieces 134 | D | Identified the ring "Kaempaif" {rPois rF- Will+ Wiz Str+3} | (You bought it in a shop in the Dungeon) 135 | D | Bought a slimy brass ring for 45 gold pieces 135 | D | Identified the ring "Gudoaguf" {rF+ MP+8 Dex+3} (You bought | it in a shop in the Dungeon) 144 | D | Round 2. 209 | D | Reached ** piety under Vehumet 239 | D | Reached XP level 6. HP: 26/40 MP: 14/14 256 | D | Reached skill level 6 in Dodging 274 | D | Noticed an orc warrior 284 | D | Killed an orc warrior 284 | D | Offered knowledge of Volatile Blastmotes by Vehumet. 284 | D | Reached *** piety under Vehumet 284 | D | Arena points: 56 (+42) [x3] 285 | D | Reached skill level 5 in Fighting 285 | D | Reached skill level 5 in Spellcasting 285 | D | Reached skill level 11 in Conjurations 289 | D | Learned a level 3 spell: Volatile Blastmotes 317 | D | Round 3. 324 | D | Offered knowledge of Mephitic Cloud by Vehumet. 325 | D | Reached skill level 7 in Dodging 325 | D | Reached skill level 12 in Conjurations 325 | D | Reached skill level 1 in Fire Magic 325 | D | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 325 | D | Reached XP level 7. HP: 45/45 MP: 4/16 329 | D | Learned a level 3 spell: Mephitic Cloud 347 | D | Offered knowledge of Sticky Flame by Vehumet. 348 | D | Reached skill level 6 in Fighting 348 | D | Reached skill level 4 in Translocations 348 | D | Reached skill level 2 in Fire Magic 362 | D | Noticed a two-headed ogre 365 | D | Reached **** piety under Vehumet 366 | D | Reached skill level 6 in Spellcasting 383 | D | Killed a two-headed ogre 384 | D | Reached skill level 7 in Fighting 384 | D | Reached skill level 8 in Dodging 384 | D | Reached skill level 14 in Conjurations 384 | D | Reached skill level 5 in Translocations 384 | D | Reached skill level 4 in Fire Magic 384 | D | Reached XP level 8. HP: 21/53 MP: 19/19 387 | D | Reached skill level 7 in Spellcasting 387 | D | Reached skill level 5 in Fire Magic 394 | D | Arena points: 140 (+84) [x4] 465 | D | Round 4. 471 | D | Reached ***** piety under Vehumet 491 | D | Offered knowledge of Brom's Barrelling Boulder by Vehumet. 548 | D | Noticed Josephine 561 | D | Killed Josephine 562 | D | Reached skill level 8 in Fighting 562 | D | Reached skill level 4 in Armour 562 | D | Reached skill level 9 in Dodging 562 | D | Reached skill level 15 in Conjurations 562 | D | Reached XP level 9. HP: 32/59 MP: 8/21 574 | D | Arena points: 280 (+140) [x5] 585 | D | Bought a slimy cloak for 332 gold pieces 585 | D | Identified the +2 cloak of Utwiok {*Slow Int+5} (You bought | it in a shop in the Dungeon) 639 | D | Round 5. 652 | D | Noticed the 27-headed Lernaean hydra 669 | D | HP: 13/60 [the 27-headed Lernaean hydra (10)] 669 | D | HP: 6/60 [the 27-headed Lernaean hydra (7)] 669 | D | Slain by the 27-headed Lernaean hydra Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 4 5 7 8 | 8.3 Dodging | 5 7 8 9 | 9.6 Spellcasting | 4 5 6 7 | 7.7 Conjurations | 9 10 12 14 15 | 15.6 Translocations | 3 5 | 5.0 Fire Magic | 1 4 5 | 5.0 Armour | 4 | 4.6 Polearms | | 0.4 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 5 | || 5 Halberd | | 4 | 2 || 6 Peck | | 2 | || 2 Cast: Magic Dart | 1 | 1 | || 2 Searing Ray | | 11 | 15 || 26 Iskenderun's Myst | | 4 | 7 || 11 Mephitic Cloud | | | 3 || 3 Volatile Blastmot | | | 1 || 1 Evoke: Wand | 3 | | 3 || 6 Use: Potion | | | 2 || 2 Armour: Robe | | 3 | 1 || 4 Skin | | 2 | || 2 Scale mail | | | 13 || 13 Dodge: Dodged | | 10 | 7 || 17 Levels and vault maps discovered: D: arena_sprint Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 665 | 652 | 13 | 5 | 218 | 1 | 665.0 | Dungeon | 665 | 652 | 13 | 5 | 218 | 1 | 665.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 665 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 2926.0 Dungeon | 100.0 | 100.0 | N/A | 100.0 | 100.0 | 2926.0 +-------+-------+-------+-------+-------+----------------------