Dungeon Sprint DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 7667078220041203356 50 l1quidcryst4l the Conjurer (level 3, -8/22 HPs) Began as a Tengu Conjurer on Apr 8, 2025. Was a Priest of Vehumet. Mangled by a fire elemental (13 damage) ... summoned by a deep elf pyromancer ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:04:54 (376 turns). l1quidcryst4l the Conjurer (Tengu Conjurer) Turns: 376, Time: 00:04:54 Health: -8/22 AC: 2 Str: 8 XL: 3 Next: 81% Magic: 1/17 EV: 12 Int: 22 God: Vehumet [***...] Gold: 55 SH: 0 Dex: 15 Spells: 3/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + + . a - +0 robe rPois + (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... h - amulet of Yllofon {Acrobat rN++ Str+4} Stlth + i - ring of Autumn {rPois Will+ Str-3 Dex+3 Stlth+} HPRegen 0.23/turn l - ring of Monny {rElec MP+9 Int+2} MPRegen 0.15/turn %: no teleportation, acrobat @: on fire, glowing A: beak, talons 3, acrobatic a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch You collected 280 gold pieces. You spent 225 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery h - the amulet of Yllofon (around neck) {Acrobat rN++ Str+4} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+4: It affects your strength (+4). rN++: It greatly protects you from negative energy. i - the ring of Autumn (left hand) {rPois Will+ Str-3 Dex+3 Stlth+} (You bought it in a shop in the Dungeon) [ring of willpower] Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. j - the ring of Ytuagat {rElec Will+ Str+6 Int-3 Dex+2} (You bought it in a shop in the Dungeon) [ring of strength] Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. k - the ring of the Snail {Ice rElec rCorr} (You bought it in a shop in the Dungeon) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. l - the ring of Monny (right hand) {rElec MP+9 Int+2} (You bought it in a shop in the Dungeon) [ring of magical power] Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Wands C - a wand of quicksilver (1) (You found it in the Dungeon) F - a wand of flame (17) (You took it off Terence in the Dungeon) I - a wand of iceblast (5) (You found it in the Dungeon) Scrolls g - 3 scrolls of fog B - 4 scrolls of blinking {!r} Potions b - 3 potions of magic c - a potion of curing d - a potion of resistance e - 4 potions of haste f - a potion of berserk rage {!q} H - 4 potions of heal wounds {!q} Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting * Level 7.6 Conjurations + Level 2.0 Translocations + Level 0.2 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Mercury Vapours Alch/Air 6% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 11% 3 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 4% 4 Fulminant Prism Conj/Alch 10% 3d9 7% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (81% to hit) The searing ray misses the giant cockroach. (Press . to maintain the ray.) You now have 6/8 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (81% to hit) The searing ray hits the giant cockroach! You kill the giant cockroach! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. Victory! Score multiplier: 3x You now have 50 arena points (gained 36). (Press . to maintain the ray.) You now have 4/8 mp. You now have 100 gold pieces (gained 60). Okay, then. There is an entrance to Efoj's Jewellery here. l - the ring of Monny {rElec MP+9 Int+2} Thank you for shopping at Efoj's Jewellery! You feel your magic capacity increase. You feel clever. l - the ring of Monny (right hand) {rElec MP+9 Int+2} You start resting. Get ready! You regained 2 mp, and now have 7/17 mp. ROUND 3! FIGHT! You sense a tension in the south. You see here a giant cockroach corpse. A deep elf pyromancer comes into view. It is wielding a +0 rapier. The deep elf pyromancer shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! The deep elf pyromancer casts a spell. You now have 7/17 mp. Press: ? - help, v - describe, . - travel Here: a deep elf pyromancer, wielding a +0 rapier The floor. Unknown command. Unknown command. Casting: Mercury Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 rapier (73% to hit) The searing ray hits the deep elf pyromancer! The deep elf pyromancer is moderately wounded. (Press . to maintain the ray.) You now have 5/17 mp. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. You now have 4/17 mp. The searing ray hits the deep elf pyromancer. The deep elf pyromancer is severely wounded. You now have 3/17 mp. The searing ray hits the deep elf pyromancer! The deep elf pyromancer is severely wounded. You finish channelling your searing ray. The deep elf pyromancer barely misses you. You now have 2/17 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 rapier (severely wounded, 73% to hit) The searing ray hits the deep elf pyromancer. The deep elf pyromancer is almost dead. (Press . to maintain the ray.) The fire elemental barely misses you. The fire elemental closely misses you. The deep elf pyromancer misses you. You now have 0/17 mp. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 rapier (severely wounded, 56% to hit) Okay, then. Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 rapier (severely wounded, 60% to hit) The bolt of dispelling energy misses the deep elf pyromancer. The fire elemental misses you. The fire elemental closely misses you. The deep elf pyromancer gestures at you while chanting. The pyre arrow hits you. You are covered in intense liquid fire! Aiming: Quicksilver Bolt Press: ? - help, Shift-Dir - straight line, f/p - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 rapier (severely wounded, 60% to hit) The bolt of dispelling energy misses the deep elf pyromancer. The liquid fire burns you! The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! Ouch! That really hurt! You die... ######.ß.........ß.##### ##∩___......###......___∩ ###∩........ß.# #.ß........ ##.......†.....###...†...... #⌠..........###...###....... #⌠..........# #.<.# #....... #⌠..........###...###....... ##.............###.......... ###∩......@Eß.# #.ß........ ##∩.._..Ee..###......___∩ ######.ß°........ß.##### #⌠...........⌠# ###.........### #_......._# #_......._# #........_# #∩.......∩# You could see a deep elf pyromancer and 2 fire elementals. Vanquished Creatures Terence (D) An adder (D) A dart slug (D) 2 ribbon worms (D) 3 giant cockroaches (D) 2 hobgoblins (D) A kobold (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | l1quidcryst4l the Tengu Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D | Found a glowing silver altar of Zin. 1 | D | Found a bloodstained altar of Trog. 2 | D | Found a snail-covered altar of Cheibriados. 2 | D | Found an opulent altar of Gozag. 3 | D | Found a hide-covered altar of Uskayaw. 4 | D | Found an ornate altar of the Wu Jian Council. 4 | D | Found a corrupted altar of Lugonu. 4 | D | Found Hicyedif's Staff Store. 4 | D | Found Ibarghith's Magic Scroll Shop. 5 | D | Found a burning altar of Makhleb. 5 | D | Found Betor's Must-Have Magic. 5 | D | Found Dakicuc's Magic Scroll Shop. 5 | D | Round 1. 9 | D | Found Zoucat's Distillery. 9 | D | Found Pasy's Distillery. 10 | D | Found Sitanow's Bottled Wisdom. 11 | D | Found a shadowy altar of Dithmenos. 11 | D | Found a shimmering blue altar of Sif Muna. 11 | D | Found a roughly hewn altar of Beogh. 11 | D | Found Wubugefedu's Do-It-Yourself Clinic. 15 | D | Found an ancient bone altar of Kikubaaqudgha. 16 | D | Found a radiant altar of Vehumet. 17 | D | Found a shimmering altar of Xom. 18 | D | Found Nymearch's Weapon Rack. 19 | D | Found an iron altar of Okawaru. 19 | D | Found a blossoming altar of Fedhas. 19 | D | Found Larrebro's Premium Goods. 19 | D | Found Zushraiwn's Basic Armour. 19 | D | Found Udugy's Miscellaneous Merchandise. 24 | D | Became a worshipper of Vehumet 29 | D | Found a sacrificial altar of Ru. 32 | D | Found Kaqaum's Identification Station. 33 | D | Found Irovviri's Advanced Armour. 33 | D | Found Efoj's Jewellery. 33 | D | Found a basalt altar of Yredelemnul. 33 | D | Found a stormy altar of Qazlal. 33 | D | Found a glowing golden altar of the Shining One. 33 | D | Found Efouvio's Timeless Talismans. 41 | D | Bought an ancient zirconium amulet for 45 gold pieces 41 | D | Identified the amulet of Yllofon {Acrobat rN++ Str+4} (You | bought it in a shop in the Dungeon) 46 | D | Bought a translucent bone ring for 45 gold pieces 46 | D | Identified the ring of Autumn {rPois Will+ Str-3 Dex+3 | Stlth+} (You bought it in a shop in the Dungeon) 47 | D | Bought a scintillating iron ring for 45 gold pieces 47 | D | Identified the ring of Ytuagat {rElec Will+ Str+6 Int-3 | Dex+2} (You bought it in a shop in the Dungeon) 47 | D | Bought a vibrating amber ring for 45 gold pieces 47 | D | Identified the ring of the Snail {Ice rElec rCorr} (You | bought it in a shop in the Dungeon) 71 | D | Reached skill level 1 in Fighting 81 | D | Reached * piety under Vehumet 81 | D | Offered knowledge of Freeze by Vehumet. 82 | D | Reached skill level 6 in Conjurations 82 | D | Reached XP level 2. HP: 12/16 MP: 0/6 97 | D | Reached skill level 3 in Dodging 97 | D | Reached skill level 1 in Translocations 101 | D | Learned a level 2 spell: Searing Ray 130 | D | Noticed Terence 137 | D | Killed Terence 137 | D | Arena points: 14 (+14) [x2] 138 | D | Reached skill level 2 in Fighting 138 | D | Reached skill level 3 in Spellcasting 138 | D | Reached skill level 7 in Conjurations 138 | D | Reached XP level 3. HP: 8/22 MP: 0/8 210 | D | Round 2. 233 | D | Reached ** piety under Vehumet 271 | D | Offered knowledge of Mercury Vapours by Vehumet. 272 | D | Reached skill level 2 in Translocations 295 | D | Learned a level 2 spell: Mercury Vapours 302 | D | Offered knowledge of Inner Flame by Vehumet. 334 | D | Reached *** piety under Vehumet 334 | D | Arena points: 50 (+36) [x3] 347 | D | Bought a vibrating tin ring for 45 gold pieces 347 | D | Identified the ring of Monny {rElec MP+9 Int+2} (You bought | it in a shop in the Dungeon) 360 | D | Round 3. 367 | D | Noticed a deep elf pyromancer 370 | D | Noticed a fire elemental 370 | D | Noticed a fire elemental 376 | D | HP: 5/22 [fire elemental[a deep elf pyromancer] (8)] 376 | D | Mangled by a fire elemental Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.6 Conjurations | 6 7 | 7.6 Dodging | 3 | 3.8 Translocations | 1 2 | 2.0 Spellcasting | 3 | 3.2 Stealth | | 2.0 Air Magic | | 0.2 Action || total ---------------------------++------- Melee: Unarmed || 24 Kick || 6 Peck || 2 Cast: Magic Dart || 7 Searing Ray || 9 Mercury Vapours || 1 Evoke: Wand || 4 Armour: Robe || 16 Dodge: Dodged || 21 Levels and vault maps discovered: D: arena_sprint Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 375 | 375 | 0 | 10 | 146 | 1 | 375.0 | Dungeon | 375 | 375 | 0 | 10 | 146 | 1 | 375.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 375 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 73.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 73.0 +-------+-------+-------+-------+-------+----------------------