Dungeon Sprint DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 3273817023289721556 56 l1quidcryst4l the Destroyer (level 6, -2/40 HPs) Began as a Tengu Conjurer on Apr 8, 2025. Was a Priest of Vehumet. Killed from afar by an air elemental (8 damage) ... with a stunning burst ... while paralysed by an air elemental ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:04:40 (430 turns). l1quidcryst4l the Destroyer (Tengu Conjurer) Turns: 430, Time: 00:04:41 Health: -2/40 AC: 0 Str: 7 XL: 6 Next: 73% Magic: 1/24 EV: 2 Int: 21 God: Vehumet [***...] Gold: 100 SH: 0 Dex: 25 Spells: 8/15 levels left rFire . . . l - +0 trident rCold . . . (no shield) rNeg . . . (no body armour) rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... i - amulet "Kusuiras" {Reflect -Tele Harm +Inv Dex+3 SH+5} Stlth +++ j - ring of Yneadgholurph {rElec MP+9 Dex+3} HPRegen 0.26/turn k - ring of Gyckerick {Dex+7 SInv} MPRegen 0.19/turn %: no teleportation, harm (+30% outgoing, +20% incoming), reflection, acrobat @: paralysed, hasted A: beak, talons 3, acrobatic a: Renounce Religion, Evoke Invisibility You were in the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch You collected 280 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons l - a +0 trident (weapon) (You took it off Terence in the Dungeon) Armour a - a +0 robe m - +0 steam dragon scales (You found it in the Dungeon) Jewellery h - the amulet of Xujy {Spirit Harm Will+ Str+3 Int-3} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Will+: It increases your willpower. Harm: It increases damage dealt and taken. i - the amulet "Kusuiras" (around neck) {Reflect -Tele Harm +Inv Dex+3 SH+5} (You bought it in a shop in the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+3: It affects your dexterity (+3). +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. SH+5: It affects your SH (+5). Harm: It increases damage dealt and taken. j - the ring of Yneadgholurph (left hand) {rElec MP+9 Dex+3} (You bought it in a shop in the Dungeon) [ring of magical power] Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). k - the ring of Gyckerick (right hand) {Dex+7 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. Wands A - a wand of acid (4) (You found it in the Dungeon) C - a wand of warping (5) (You found it in the Dungeon) Scrolls g - 2 scrolls of fog B - 4 scrolls of blinking {!r} Potions b - 3 potions of magic c - a potion of curing d - a potion of resistance e - 3 potions of haste f - a potion of berserk rage {!q} H - 2 potions of heal wounds {!q} Skills: + Level 5.5 Fighting + Level 6.6 Dodging - Level 2.0 Stealth + Level 5.4 Spellcasting * Level 11.8 Conjurations + Level 4.4 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 10% 1d2 9% 3 Fulminant Prism Conj/Alch 15% 3d10 2% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Zot: 27000 Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You feel much better. You regained 19 hp, and now have 26/34 hp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Okay, then. Okay, then. As you read the scroll of fog, it dissolves into smoke. Spoiler Alert: The steam dragon breathes balls of steam! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, 83% to hit) The searing ray hits the steam dragon. The steam dragon is moderately wounded. (Press . to maintain the ray.) You now have 17/21 mp. You now have 16/21 mp. Spoiler Alert: The steam dragon breathes balls of steam! The searing ray hits the steam dragon. The steam dragon is almost dead. The steam dragon breathes steam at you. The ball of steam hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 25 damage, and have 1/34 hp. MASSIVE DAMAGE!! You now have 15/21 mp. Spoiler Alert: The steam dragon breathes balls of steam! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon. The steam dragon is almost dead. You now have 12/21 mp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the steam dragon! You kill the steam dragon! Vehumet accepts your kill. The steam dragon scales are intact enough to wear. Your Fighting skill increases to level 5! Your Dodging skill increases to level 6! Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 11! Your Translocations skill increases to level 4! You have reached level 6! You now have 8/23 mp. Okay, then. You feel much better. You regained 25 hp, and now have 26/40 hp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the sky beast. The sky beast is severely wounded. You now have 4/23 mp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (black smoke, severely wounded, slightly transparent, 76% to hit) The searing ray hits the sky beast! You kill the sky beast! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) You now have 3/24 mp. Things that are here: +0 steam dragon scales; a steam dragon corpse Press: ? - help, v - describe, . - travel, g - get item Items here: +0 steam dragon scales; a steam dragon corpse. The floor. m - +0 steam dragon scales There is a spawn point here. You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Press: ? - help, v - describe, . - travel Here: an air elemental A spawn point. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the air elemental! The air elemental is heavily damaged. The air elemental completely misses you. The air elemental fires a burst of electricity at you. The stunning burst hits you! You resist. You suddenly lose the ability to move! The air elemental hits you! * * * LOW HITPOINT WARNING * * * The air elemental fires a burst of electricity at you. The stunning burst hits you! You resist. You die... ##### ##§E@## #.....# ##.....## ##∩....§§## #∩....§§§§# #_...§§§§§# #_...§§§§§# #_.......§# ###........§### You could see an air elemental. Vanquished Creatures Sigmund (D) A steam dragon (D) A sky beast (D) Terence (D) An adder (D) A shadow imp (D) A dart slug (D) An endoplasm (D) 2 goblins (D) A hobgoblin (D) A quokka (D) A ball python (D) A bat (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | l1quidcryst4l the Tengu Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 3 | D | Found a sacrificial altar of Ru. 3 | D | Found a shimmering blue altar of Sif Muna. 4 | D | Found an iron altar of Okawaru. 5 | D | Found a blossoming altar of Fedhas. 5 | D | Round 1. 6 | D | Found Japop's Timeless Talismans. 6 | D | Found a hide-covered altar of Uskayaw. 6 | D | Found a shadowy altar of Dithmenos. 6 | D | Found Ische's Identification Station. 7 | D | Found Vommeiro's Jewellery. 7 | D | Found Jiynkiejoll's Advanced Armour. 10 | D | Found an ancient bone altar of Kikubaaqudgha. 11 | D | Found a bloodstained altar of Trog. 13 | D | Found a corrupted altar of Lugonu. 13 | D | Found a basalt altar of Yredelemnul. 14 | D | Found a glowing golden altar of the Shining One. 14 | D | Found a glowing silver altar of Zin. 14 | D | Found Qashrerua's Premium Goods. 14 | D | Found Tanucw's Weapon Rack. 15 | D | Found Nivopur's Miscellaneous Merchandise. 15 | D | Found Ufuttec's Basic Armour. 20 | D | Found a snail-covered altar of Cheibriados. 21 | D | Found a shimmering altar of Xom. 22 | D | Found Arphaqont's Do-It-Yourself Clinic. 22 | D | Found a roughly hewn altar of Beogh. 22 | D | Found a stormy altar of Qazlal. 22 | D | Found Edwewn's Distillery. 23 | D | Found Onytuk's Bottled Wisdom. 23 | D | Found Jutajuana's Distillery. 26 | D | Found an opulent altar of Gozag. 27 | D | Found a burning altar of Makhleb. 28 | D | Found a radiant altar of Vehumet. 29 | D | Found an ornate altar of the Wu Jian Council. 29 | D | Found Gutodil's Staff Store. 29 | D | Found Pehecsawni's Magic Scroll Shop. 30 | D | Found Faeps's Must-Have Magic. 30 | D | Found Uttonuho's Magic Scroll Shop. 36 | D | Became a worshipper of Vehumet 79 | D | Reached * piety under Vehumet 79 | D | Offered knowledge of Kiss of Death by Vehumet. 80 | D | Reached skill level 1 in Fighting 80 | D | Reached skill level 6 in Conjurations 80 | D | Reached XP level 2. HP: 16/16 MP: 4/6 83 | D | Learned a level 2 spell: Searing Ray 83 | D | Noticed Sigmund 93 | D | Killed Sigmund 94 | D | Reached skill level 4 in Fighting 94 | D | Reached skill level 5 in Dodging 94 | D | Reached skill level 4 in Spellcasting 94 | D | Reached skill level 9 in Conjurations 94 | D | Reached skill level 3 in Translocations 94 | D | Reached XP level 3. HP: 24/24 MP: 2/9 94 | D | Reached XP level 4. HP: 29/29 MP: 2/11 94 | D | Reached XP level 5. HP: 33/33 MP: 2/12 99 | D | Arena points: 14 (+14) [x2] 105 | D | Bought a brightly glowing bronze amulet for 45 gold pieces 105 | D | Identified the amulet of Xujy {Spirit Harm Will+ Str+3 | Int-3} (You bought it in a shop in the Dungeon) 105 | D | Bought a crude steel amulet for 45 gold pieces 105 | D | Identified the amulet "Kusuiras" {Reflect -Tele Harm +Inv | Dex+3 SH+5} (You bought it in a shop in the Dungeon) 110 | D | Bought a crude granite ring for 45 gold pieces 110 | D | Identified the ring of Yneadgholurph {rElec MP+9 Dex+3} | (You bought it in a shop in the Dungeon) 111 | D | Bought a translucent golden ring for 45 gold pieces 111 | D | Identified the ring of Gyckerick {Dex+7 SInv} (You bought | it in a shop in the Dungeon) 170 | D | Round 2. 176 | D | Noticed Terence 181 | D | Killed Terence 181 | D | Reached ** piety under Vehumet 182 | D | Reached skill level 10 in Conjurations 190 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 303 | D | Offered knowledge of Frozen Ramparts by Vehumet. 316 | D | Reached *** piety under Vehumet 316 | D | Arena points: 56 (+42) [x3] 373 | D | Round 3. 396 | D | Noticed a steam dragon 397 | D | Noticed a sky beast 402 | D | HP: 7/34 [something/ball of steam (27)] 409 | D | HP: 1/34 [steam dragon/ball of steam (26)] 411 | D | Killed a steam dragon 412 | D | Reached skill level 5 in Fighting 412 | D | Reached skill level 6 in Dodging 412 | D | Reached skill level 5 in Spellcasting 412 | D | Reached skill level 11 in Conjurations 412 | D | Reached skill level 4 in Translocations 412 | D | Reached XP level 6. HP: 1/40 MP: 8/14 414 | D | Killed a sky beast 428 | D | Noticed an air elemental 429 | D | Paralysed by an air elemental for 1 turns 430 | D | HP: 6/40 [air elemental (15)] 430 | D | Killed from afar by an air elemental Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 4 5 | 5.5 Conjurations | 6 9 11 | 11.8 Dodging | 5 6 | 6.6 Spellcasting | 4 5 | 5.4 Translocations | 3 4 | 4.4 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | 2 || 8 Kick | 3 | || 3 Peck | 1 | 1 || 2 Cast: Magic Dart | 3 | 1 || 4 Searing Ray | 1 | 9 || 10 Iskenderun's Myst | | 4 || 4 Evoke: Wand | 1 | || 1 Use: Potion | | 3 || 3 Scroll | | 1 || 1 Armour: Robe | | 5 || 5 Skin | | 3 || 3 Dodge: Dodged | 6 | 8 || 14 Levels and vault maps discovered: D: arena_sprint Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 417 | 417 | 0 | 53 | 176 | 1 | 417.0 | Dungeon | 417 | 417 | 0 | 53 | 176 | 1 | 417.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 417 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 539.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 539.0 +-------+-------+-------+-------+-------+----------------------