Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5450094766245537705 100 l1quidcryst4l the Digger (level 4, -1/32 HPs) Began as a Gnoll Earth Elementalist on Oct 20, 2026. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:59 (2239 turns). l1quidcryst4l the Digger (Gnoll Earth Elementalist) Turns: 2239, Time: 00:04:00 Health: -1/32 AC: 5 Str: 7 XL: 4 Next: 74% Magic: 1/11 EV: 10 Int: 16 God: Gold: 126 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) h - +2 dagger (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) i - +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 126 gold pieces. Inventory: Hand Weapons b - a +0 trident (You found it on level 1 of the Dungeon) d - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) e - a +0 mace (You found it on level 1 of the Dungeon) f - a +0 dagger (You found it on level 1 of the Dungeon) g - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) h - a +2 dagger of freezing (weapon) (You took it off a goblin on level 2 of the Dungeon) Armour a - a +0 robe i - a +0 ring mail (worn) (You found it on level 2 of the Dungeon) Jewellery c - a ring of wizardry (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of noise {unknown} d - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - 2 scrolls of enchant armour {unknown} l - a scroll of silence {unknown} m - 2 scrolls of fear {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of amnesia {unknown} Potions g - 4 potions of magic f - 2 potions of might {unknown} j - 2 potions of resistance {unknown} k - a potion of ambrosia {unknown} n - a potion of curing {unknown} o - a potion of moonshine {unknown} p - a potion of enlightenment {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Short Blades + Level 1.2 Long Blades + Level 1.2 Axes + Level 1.2 Maces & Flails + Level 1.2 Polearms + Level 1.2 Staves + Level 1.2 Ranged Weapons + Level 1.2 Throwing + Level 1.2 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.2 Shields + Level 1.2 Unarmed Combat + Level 5.1 Spellcasting + Level 2.3 Conjurations + Level 1.0 Hexes + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations + Level 1.0 Forgecraft + Level 1.0 Fire Magic + Level 1.0 Ice Magic + Level 1.0 Air Magic + Level 5.5 Earth Magic + Level 1.0 Alchemy + Level 1.4 Invocations + Level 1.2 Evocations + Level 1.1 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 42% 2d11 2% 1 b - Searing Ray Conj 22% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 21% N/A 6% 3 Foxfire Conj/Fire 36% 2x1d5 11% 1 Stone Arrow Conj/Erth 32% 3d9 12% 3 Kinetic Grapnel Frge 28% 1d5 13% 1 Poisonous Vapours Alch/Air 28% 1d1 13% 1 Brom's Barrelling Bould Conj/Erth 16% 2d5 38% 4 Petrify Alch/Erth 7% N/A 45% 4 Alistair's Intoxication Alch 4% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Annotations: D:3 exclusion: door, Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The blast of sand hits the bat! You kill the bat! You now have 10/11 mp. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You encounter an adder. Found a shortbow. MP restored: 11 Spoiler Alert: The adder (asleep) is fast and can poison! An adder is nearby! Spoiler Alert: The adder (asleep) is fast and can poison! An adder is nearby! Spoiler Alert: The adder (asleep) is fast and can poison! An adder is nearby! Spoiler Alert: The adder (asleep) is fast and can poison! Spoiler Alert: The adder (asleep) is fast and can poison! Spoiler Alert: The adder (asleep) is fast and can poison! Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The blast of sand hits the adder! You kill the adder! You now have 10/11 mp. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. You encounter Terence the Veteran. He is wielding a +0 mace. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (asleep, 100% to hit) The blast of sand hits Terence but does no damage. Terence shouts! You now have 9/11 mp. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. (Press . to maintain the ray.) You now have 7/11 mp. The searing ray hits Terence but does no damage. The searing ray misses Terence. Terence misses you. You now have 6/11 mp. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 mace. You take 3 damage, and have 29/32 hp. You now have 5/11 mp. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. You now have 3/11 mp. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You take 5 damage, and have 24/32 hp. You now have 2/11 mp. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. You take 2 damage, and have 22/32 hp. You now have 1/11 mp. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 mace! You take 8 damage, and have 14/32 hp. MASSIVE DAMAGE!! You now have 0/11 mp. Okay, then. You barely miss Terence. Terence is severely wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 9/32 hp. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/32 hp. You hit Terence but do no damage. Your bite misses Terence. Terence is severely wounded. Terence barely misses you. You hit Terence. You freeze Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/32 hp. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .#####.###.# .# #.# #.# .# #.# #.# ## .# #.###.#######.. .# #...........#.# ## #####.#####†#.# #.####....# #......)..# ######.@@## ##.#...... #...##### ##### You could see Terence. Vanquished Creatures Robin (D:2) 4 adders (D:3) 3 dart slugs A ribbon worm (D:2) 2 endoplasms 8 hobgoblins 3 jackals (D:3) An orc (D:3) 2 quokkas (D:1) 4 ball pythons 5 bats A frilled lizard (D:3) 14 goblins 5 kobolds 2 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | l1quidcryst4l the Gnoll Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 221 | D:1 | Reached skill level 2 in Conjurations 282 | D:1 | Reached XP level 2. HP: 16/19 MP: 4/7 901 | D:2 | Learned a level 2 spell: Searing Ray 1353 | D:3 | Encountered Robin 1356 | D:3 | Reached XP level 3. HP: 25/25 MP: 5/9 1357 | D:3 | Reached skill level 5 in Spellcasting 1597 | D:3 | Reached skill level 1 in Invocations 1636 | D:3 | Reached skill level 1 in Fighting 1636 | D:3 | Reached skill level 1 in Short Blades 1636 | D:3 | Reached skill level 1 in Long Blades 1636 | D:3 | Reached skill level 1 in Axes 1636 | D:3 | Reached skill level 1 in Maces & Flails 1636 | D:3 | Reached skill level 1 in Polearms 1636 | D:3 | Reached skill level 1 in Staves 1636 | D:3 | Reached skill level 1 in Ranged Weapons 1636 | D:3 | Reached skill level 1 in Throwing 1636 | D:3 | Reached skill level 1 in Armour 1636 | D:3 | Reached skill level 1 in Shields 1636 | D:3 | Reached skill level 1 in Unarmed Combat 1636 | D:3 | Reached skill level 1 in Evocations 1728 | D:3 | Reached XP level 4. HP: 28/32 MP: 6/11 1730 | D:3 | Reached skill level 1 in Shapeshifting 1916 | D:2 | Killed Robin 1917 | D:2 | Reached skill level 1 in Hexes 1917 | D:2 | Reached skill level 1 in Summonings 1917 | D:2 | Reached skill level 1 in Necromancy 1917 | D:2 | Reached skill level 1 in Translocations 1917 | D:2 | Reached skill level 1 in Forgecraft 1917 | D:2 | Reached skill level 1 in Fire Magic 1917 | D:2 | Reached skill level 1 in Ice Magic 1917 | D:2 | Reached skill level 1 in Air Magic 1917 | D:2 | Reached skill level 1 in Alchemy 1980 | D:3 | Found a shimmering blue altar of Sif Muna. 2222 | D:3 | Encountered Terence 2236 | D:3 | HP: 3/32 [Terence/+0 mace (6)] 2239 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, chequers_hall_statues_wall_a D:2: layout_loops_ring D:3: layout_loops_ring, led_sif_book, uniq_robin, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 | 2.3 Spellcasting | 5 | 5.1 Invocations | 1 | 1.4 Fighting | 1 | 1.2 Short Blades | 1 | 1.2 Long Blades | 1 | 1.2 Axes | 1 | 1.2 Maces & Flails | 1 | 1.2 Polearms | 1 | 1.2 Staves | 1 | 1.2 Ranged Weapons | 1 | 1.2 Throwing | 1 | 1.2 Armour | 1 | 1.2 Shields | 1 | 1.2 Unarmed Combat | 1 | 1.2 Evocations | 1 | 1.2 Shapeshifting | 1 | 1.1 Hexes | 1 | 1.0 Summonings | 1 | 1.0 Necromancy | 1 | 1.0 Translocations | 1 | 1.0 Forgecraft | 1 | 1.0 Fire Magic | 1 | 1.0 Ice Magic | 1 | 1.0 Air Magic | 1 | 1.0 Alchemy | 1 | 1.0 Dodging | | 4.7 Stealth | | 4.3 Earth Magic | | 5.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | 5 || 26 Melee: Dagger | 21 | 5 || 26 Bite | 1 | || 1 Cast: Sandblast | 39 | 26 || 65 Searing Ray | 4 | 3 || 7 Armour: Robe | 11 | || 11 Ring mail | 10 | 18 || 28 Dodge: Dodged | 27 | 12 || 39 Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, chequers_hall_statues_wall_a D:2: layout_loops_ring D:3: layout_loops_ring, led_sif_book, uniq_robin, uniq_terence, uniq_ijyb Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2271 | 2037 | 234 | 227 | 1478 | 3 | 757.0 | Dungeon | 2271 | 2037 | 234 | 227 | 1478 | 3 | 757.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 947 daAuts D:3: 687 daAuts D:1: 637 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 48.0 +-------+-------+-------+-------+-------+----------------------