Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14425077744194854353 56 langerly the Magician (level 4, 0/31 HPs) Began as a Djinni Hedge Wizard on June 21, 2025. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:23 (1077 turns). langerly the Magician (Djinni Hedge Wizard) Turns: 1077, Time: 00:04:24 Health: 0/31 AC: 2 Str: 9 XL: 4 Next: 17% Gold: 40 EV: 11 Int: 17 God: SH: 0 Dex: 13 rFire + + . f - staff of alchemy rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves f - a staff of alchemy (weapon) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of attraction {unknown} h - 2 potions of curing {unknown} i - a potion of magic {unknown} j - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Forgecraft * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy + Level 0.7 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Blink Tloc 36% N/A 4% 2 c - Call Imp Summ 36% N/A 4% 2 d - Grave Claw Necr 36% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 27% N/A 9% 3 f - Freeze Ice 72% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is severely wounded. Your cerulean imp hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is almost dead. Your cerulean imp hits the gnoll but does no damage. The magic dart hits the gnoll. You kill the gnoll! You have reached level 4! You feel agile. A gnoll comes into view. It is wielding a +0 club. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your cerulean imp disappears in a puff of smoke! The gnoll completely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 club! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll closely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! You die... ######## #......# ###.####.###### ##.#.#.........#### .#####....#.#...@..).... ...............j###.###. ####....#.##..# # ##.#.......# #.#######.# #.# #.# #.# #.# ##'## #.. ..[ ##...## #### #<# ##.....## ####.# You could see a gnoll. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins 3 jackals (D:1) 2 quokkas 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 6 kobolds 4 rats 32 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:2) A giant cockroach (D:1) A jackal (D:1) 2 ball pythons (D:1) A bat (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | langerly the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | langerly set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 408 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 408 | D:1 | Learned a level 1 spell: Freeze 485 | D:1 | Found a faded altar of an unknown god. 1049 | D:2 | Reached XP level 4. HP: 18/31 MP: 0/0 1077 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, hellmonk_ecumenical_altar_prayer_group, due_unseen_surprise D:2: minmay_general_purpose_star, layout_loops_corners, corexii_corridor_pit Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Evocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 1 | 3 || 4 Cast: Magic Dart | 72 | 5 || 77 Call Imp | 11 | || 11 Grave Claw | 3 | || 3 Blink | 1 | || 1 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 8 | 4 || 12