Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15234986690905339532 0 lebron the Magician (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on Jan 9, 2026. Was an Initiate of Makhleb. Slain by a water moccasin (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:28 (134 turns). lebron the Magician (Djinni Fire Elementalist) Turns: 134, Time: 00:01:29 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 20 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . y - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no helmet) rCorr . (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no teleportation, infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons x - a +5 lajatang Armour a - a +0 robe (worn) y - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Wands o - a wand of mindburst (7) p - a wand of iceblast (7) q - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder hisses angrily. You can't go up here! You conjure some foxfire! The water moccasin hisses angrily. The adder bites you. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is lightly wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. You conjure some foxfire! The foxfire hits the water moccasin but does no damage. The water moccasin is moderately wounded. The foxfire hits the water moccasin. The water moccasin is moderately wounded. The foxfire hits the adder. The adder is heavily wounded. The water moccasin barely misses you. You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The adder bites you. The water moccasin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the water moccasin. The water moccasin is heavily wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.".).▓ ▓.....▓ ▓.vSS.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a water moccasin (ally target) and an adder. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lebron the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | lebron set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a transporter. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 13 | D | Identified the spider talisman of Beyond {Str+2 Slay+2} 60 | D | Became a worshipper of Makhleb the Destroyer 78 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 128 | D | Entered arena 2. 128 | D | Noticed a water moccasin 128 | D | Found a transporter. 134 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 5 Armour: Robe || 4 Dodge: Dodged || 3