Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 2771326262966293883 208 lebron the Thaumaturge (level 6, -2/41 HPs) Began as a Djinni Fire Elementalist on Jan 9, 2026. Was an Initiate of Yredelemnul. Slain by a merfolk ... wielding a +0 trident (12 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:52 (252 turns). lebron the Thaumaturge (Djinni Fire Elementalist) Turns: 252, Time: 00:02:53 Health: -2/41 AC: 2 Str: 7 XL: 6 Next: 11% Gold: 0 EV: 12 Int: 19 God: Yredelemnul [......] SH: 0 Dex: 13 rFire + + + w - staff of fire rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-3 HP) @: flying, wreathed by umbra, lit torch A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Light the Black Torch, Recall Undead Harvest You were in the Dungeon. You worshipped Yredelemnul. Yredelemnul was noncommittal. You visited 1 branch Inventory: Hand Weapons u - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. Armour a - a +0 robe (worn) Magical Staves v - the staff "Rayfedow" {rPois rC+ Int+4 Conj Ice} (You found it in the Dungeon) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. w - a staff of fire (weapon) Jewellery o - a +6 ring of dexterity p - a +6 ring of dexterity q - a +6 ring of intelligence r - a +6 ring of intelligence s - a +6 ring of strength t - a +6 ring of strength Wands l - a wand of mindburst (7) m - a wand of iceblast (7) n - a wand of light (7) Scrolls f - a scroll of blinking Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance j - a potion of experience k - 5 potions of might Skills: + Level 0.7 Fighting + Level 1.3 Ranged Weapons + Level 4.8 Dodging + Level 3.4 Stealth + Level 8.0 Spellcasting + Level 8.0 Conjurations + Level 8.0 Hexes + Level 8.0 Summonings + Level 8.0 Necromancy + Level 8.0 Translocations + Level 8.0 Forgecraft + Level 8.0 Fire Magic + Level 8.0 Ice Magic + Level 8.0 Air Magic + Level 8.0 Earth Magic + Level 8.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Inner Flame Hex/Fire 55% N/A 1% 3 e - Flame Wave Conj/Fire 55% 2d13 3% 4 f - Shock Conj/Air 100% 1d9 1% 1 g - Static Discharge Conj/Air 76% 3-7/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident and quivering a throwing net (wandering, hasn't noticed you, 67% to hit) The zap hits the merfolk. The merfolk is lightly wounded. The zap hits the merfolk! The merfolk is lightly wounded. The merfolk shouts! x2 The zap misses the merfolk. The zap hits the merfolk! The merfolk is moderately wounded. Casting: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: a merfolk, wielding a +0 trident (umbra) You feel a surge of power! A wave of flame ripples out! (Press . to intensify the flame waves.) The merfolk throws a throwing net. The throwing net misses you. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident! A wave of flame ripples out! The flame wave engulfs the merfolk! The merfolk is moderately wounded. The flame wave engulfs the merfolk! The merfolk is moderately wounded. The merfolk closely misses you. The merfolk barely misses you. A wave of flame ripples out! The flame wave engulfs the merfolk. The merfolk is heavily wounded. The flame wave engulfs the merfolk. The merfolk is moderately wounded. The flame wave engulfs the merfolk. The merfolk is moderately wounded. Your wave of flame reaches its maximum intensity and dissipates. The merfolk barely misses you. The merfolk hits you from afar with a +0 trident. The merfolk closely misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! You die... Your body vanishes in a gout of umbral fire. ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.[||.▓.....▓ ▓.....▓.†...▓ ▓.....▓.....▓ ▓.mmm.▓.....▓ ▓.....▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A tarantella (D) A scorpion simulacrum (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lebron the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | lebron set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 7 | D | Found a corrupted altar of Lugonu. 7 | D | Found a burning altar of Makhleb. 7 | D | Found a transporter. 7 | D | Found a viscous altar of Jiyva. 7 | D | Found a hazy altar of Hepliaklqana. 17 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 19 | D | Found an opulent altar of Gozag. 78 | D | Became a worshipper of Yredelemnul the Fallen 95 | D | Entered arena 2. 95 | D | Noticed a tarantella 95 | D | Found a transporter. 96 | D | Killed a tarantella 97 | D | Reached skill level 1 in Ranged Weapons 97 | D | Reached XP level 2. HP: 2/22 MP: 0/0 97 | D | Reached XP level 3. HP: 3/26 MP: 0/0 97 | D | Learned a level 1 spell: Shock 97 | D | Reached XP level 4. HP: 3/31 MP: 0/0 97 | D | Reached XP level 5. HP: 4/36 MP: 0/0 97 | D | Learned a level 2 spell: Static Discharge 97 | D | Reached XP level 6. HP: 4/41 MP: 0/0 238 | D | Got the staff "Rayfedow" {rPois rC+ Int+4 Conj Ice} 246 | D | Entered arena 3. 246 | D | Noticed a merfolk 246 | D | Noticed a merfolk 246 | D | Noticed a merfolk 246 | D | Found a transporter. 252 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 7 8 | 8.0 Conjurations | 7 8 | 8.0 Hexes | 7 8 | 8.0 Summonings | 7 8 | 8.0 Necromancy | 7 8 | 8.0 Translocations | 7 8 | 8.0 Forgecraft | 7 8 | 8.0 Fire Magic | 7 8 | 8.0 Ice Magic | 7 8 | 8.0 Air Magic | 7 8 | 8.0 Earth Magic | 7 8 | 8.0 Alchemy | 7 8 | 8.0 Ranged Weapons | 1 | 1.3 Dodging | 4 | 4.8 Stealth | 3 | 3.4 Fighting | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Heavy crossbow | 1 | 1 || 2 Cast: Shock | | 2 || 2 Flame Wave | | 1 || 1 Invoke: Light the Black T | 1 | || 1 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | | 6 || 6