Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 15521975374777292963 55 lebron the Fabricator (level 3, -1/27 HPs) Began as a Coglin Forgewright on Jan 12, 2026. Drowned by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:55 (179 turns). lebron the Fabricator (Coglin Forgewright) Turns: 179, Time: 00:01:55 Health: -1/27 AC: 3 Str: 10 XL: 3 Next: 93% Magic: 5/7 EV: 11 Int: 16 God: Gold: 14 SH: 0 Dex: 12 Spells: 4/7 levels left rFire + . . a - +0 hammer {Feng} rCold . . . d - +0 dagger {Tomás} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no teleportation @: engulfed (cannot breathe), revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, fire resistance 1, mutation resistance 1, robust 1, shaggy fur 1 a: Invent Gizmo You were in the Dungeon. You visited 1 branch You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Feng} d - a +0 dagger (offhand) {Tomás} Armour b - a +0 robe (worn) Wands h - a wand of flame (1) Scrolls i - a scroll of blinking k - a scroll of torment {unknown} l - a scroll of identify {unknown} m - a scroll of poison {unknown} n - a scroll of revelation {unknown} Potions c - 4 potions of magic e - a potion of curing f - 2 potions of heal wounds g - a potion of haste j - 3 potions of mutation Skills: + Level 0.7 Fighting + Level 1.1 Short Blades + Level 1.1 Maces & Flails + Level 2.7 Dodging + Level 2.1 Stealth + Level 2.7 Spellcasting + Level 8.3 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 56% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 28% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 15% N/A 34% 4 Forge Lightning Spire Air/Frge 15% 3d4 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are heat resistant. (rF+) You are somewhat resistant to further mutation. You are robust. (+10% HP) You are covered in fur. (AC +1) Message History You feel extremely strange. You no longer feel strong-willed. You feel stronger. Your magical essence no longer links to wands of the dungeon. You feel genetically stable. You open the door. A water elemental comes into view. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the water elemental! The water elemental is moderately damaged. You hit the water elemental but do no damage. The water elemental is moderately damaged. You hit the water elemental with your +0 hammer. The stone spike skewers the water elemental but does no damage. The water elemental is moderately damaged. The stone spike skewers the water elemental. The water elemental is heavily damaged. The water elemental hits you. The water elemental engulfs you in water! You barely miss the water elemental with your +0 dagger. The water elemental is heavily damaged. You completely miss the water elemental with your +0 hammer. The stone spike skewers the water elemental! The water elemental is severely damaged. Your lungs strain for air! The water elemental hits you! * * * LOW HITPOINT WARNING * * * You hit the water elemental but do no damage. The water elemental is severely damaged. You hit the water elemental but do no damage. The stone spike skewers the water elemental. The water elemental is almost destroyed. You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#...#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##†.###..@E.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #[.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lebron the Coglin Forgewright began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 8 | D | Reached skill level 5 in Forgecraft 90 | D | Reached skill level 7 in Forgecraft 90 | D | Reached XP level 2. HP: 13/20 MP: 1/5 94 | D | Reached skill level 1 in Short Blades 94 | D | Reached skill level 1 in Maces & Flails 94 | D | Reached skill level 8 in Forgecraft 94 | D | Reached XP level 3. HP: 15/25 MP: 1/7 133 | D | Learned a level 2 spell: Construct Spike Launcher 170 | D | Gained mutation: Spells you cast cost 1 less MP (to a | minimum of 1). [potion of mutation] 170 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 170 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 171 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 171 | D | Lost mutation: Spells you cast cost 1 less MP (to a minimum | of 1). [potion of mutation] 171 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 171 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 171 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 171 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 171 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 172 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 172 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 172 | D | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 172 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 172 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 172 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 173 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 173 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 173 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 173 | D | Gained mutation: You are somewhat resistant to further | mutation. [potion of mutation] 174 | D | Noticed a water elemental 179 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 7 8 | 8.3 Dodging | 2 | 2.7 Spellcasting | 2 | 2.7 Short Blades | 1 | 1.1 Maces & Flails | 1 | 1.1 Stealth | 2 | 2.1 Fighting | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 11 Mace || 10 Cast: Kinetic Grapnel || 6 Construct Spike L || 1 Use: Potion || 5 Armour: Robe || 5 Dodge: Dodged || 2