Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12651385022646529609 65 lebron the Vexing (level 4, -16/28 HPs) Began as a Poltergeist Hexslinger on Jan 13, 2026. Demolished by an ogre ... wielding a +0 giant club (35 damage) ... on level 3 of the Dungeon. The game lasted 00:05:02 (1583 turns). lebron the Vexing (Poltergeist Hexslinger) Turns: 1583, Time: 00:05:03 Health: -16/28 AC: 4 Str: 6 XL: 4 Next: 14% Magic: 1/5 EV: 12 Int: 15 God: Gold: 27 SH: 0 Dex: 16 Spells: 0/5 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, flying, trickster (+2 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons a - a +1 sling (weapon) i - a +1 short sword of flaming Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison d - 2 scrolls of fear e - a scroll of noise f - a scroll of identify g - a scroll of silence Potions h - a potion of resistance {unknown} Skills: + Level 1.4 Fighting + Level 2.7 Ranged Weapons + Level 2.9 Dodging + Level 1.2 Spellcasting + Level 4.6 Hexes + Level 0.8 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 3% 1 b - Jinxbite Hex 28% N/A 5% 2 c - Ensorcelled Hibernat Hex/Ice 14% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 14% N/A 11% 3 Sigil of Binding Hex 14% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 24% 3 Cause Fear Hex 7% N/A 34% 4 Passwall Erth 0% N/A 58% 3 Swiftness Air 0% N/A 58% 3 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 94% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to call a sprite on attack: 48%, chance to affect: 48%) The ogre resists with some effort. Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to call a sprite on attack: 48%, chance to affect: 48%) The ogre resists with some effort. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Casting: Slow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, heavily drained, chance to call a sprite on attack: 54%, chance to affect: 54%) The ogre resists with significant effort. The ogre seems less drained. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. The jinxing sprites lose interest in you. The ogre barely misses you. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ######### #.......###.. #.#<......... ...#@#...#.### #.....O.#.#....# #.......#.#.#..# #.......###.#..# ......... ..#..###.# ....##...####......# ....#......†..###### ... #.##...########## .#.............. You could see an ogre. Vanquished Creatures 4 adders An endoplasm (D:2) 3 giant cockroaches (D:2) 2 hobgoblins (D:2) 4 jackals (D:2) 4 ball pythons 5 bats 2 frilled lizards 3 goblins 5 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lebron the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 33 | D:1 | Learned a level 1 spell: Slow 396 | D:1 | Reached skill level 1 in Fighting 396 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 437 | D:1 | Learned a level 2 spell: Jinxbite 495 | D:2 | Found The Oracle's Delphic Readings. 581 | D:2 | Bought a scroll of identify for 20 gold pieces 810 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/4 1398 | D:3 | Reached XP level 4. HP: 26/28 MP: 3/5 1418 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1450 | D:3 | HP: 1/28 [kobold/+1 short sword of flaming (1)] 1573 | D:3 | Noticed an ogre 1583 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_basic, nicolae_nh_oracle_at_delphi D:3: layout_basic, ebering_ecumenical_altar_rust Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Ranged Weapons | 2 | 2.7 Dodging | | 2.9 Spellcasting | | 1.2 Hexes | | 4.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 119 | 17 || 136 Cast: Slow | 5 | 3 || 8 Jinxbite | 3 | 1 || 4 Ensorcelled Hiber | | 2 || 2 Use: Scroll | 3 | || 3 Armour: Skin | 37 | 9 || 46 Dodge: Dodged | 35 | 5 || 40