Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11071824496811903371 108 ledrank the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on July 24, 2025. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1189 turns). ledrank the Conjurer (Deep Elf Conjurer) Turns: 1189, Time: 00:05:43 Health: -2/25 AC: 2 Str: 4 XL: 4 Next: 58% Magic: 0/11 EV: 12 Int: 25 God: Gold: 69 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . k - +1 dagger (speed) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons i - a +0 long sword j - a +1 whip of venom k - a +1 dagger of speed (weapon) Missiles f - 4 boomerangs Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy (worn) Scrolls d - a scroll of vulnerability g - a scroll of noise h - a scroll of silence {unknown} l - a scroll of torment {unknown} n - a scroll of enchant armour {unknown} Potions b - a potion of magic e - a potion of brilliance {unknown} m - a potion of moonshine Skills: * Level 1.2 Fighting + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.7 Conjurations * Level 2.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll comes into view. It is wielding a +0 flail. The searing ray hits the gnoll. You kill the gnoll! Sigmund the Dreaded comes into view. He is wielding a +0 scythe of distortion. Your Alchemy skill increases to level 2! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of distortion and wearing a +0 robe (100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of distortion and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. The searing ray misses Sigmund. Sigmund closely misses you. The gnoll barely misses you. You stop channelling your searing ray. Sigmund attacks as he pursues you! Sigmund hits you but does no damage. Space warps horribly around you! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe of distortion and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... .#...... #.# ...##.# #.# #..##.# #.# #.)##.# ##.# #.)##.# #... #..##.# ###..# #.@##.# #..... #..j..####.# #.#.## #.<@.......####.#.# ####..######....#.# ##...## #.####.. ##.....## #.# ### ##.......## #.# #.........###.##### #..........)).....# #.........#####.#.#. ##).............>...# You could see Sigmund and a gnoll. Vanquished Creatures Jessica (D:2) 3 gnolls (D:2) 2 adders (D:2) A dart slug (D:2) 8 hobgoblins A jackal (D:1) 6 ball pythons 2 bats (D:1) 4 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:2) 6 kobolds 3 rats (D:2) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ledrank the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 151 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 155 | D:1 | Learned a level 2 spell: Searing Ray 772 | D:1 | Reached skill level 1 in Alchemy 787 | D:1 | Found a faded altar of an unknown god. 928 | D:2 | Reached XP level 3. HP: 14/19 MP: 4/9 1078 | D:2 | Noticed Jessica 1081 | D:2 | Killed Jessica 1082 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1119 | D:2 | Reached skill level 1 in Fighting 1182 | D:2 | Noticed Sigmund 1189 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_loops_ring, hellmonk_ecumenical_altar_prayer_group, minmay_octomino_e4 D:2: layout_loops_ring, basic_altar, kennysheep_boxes, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 | 2.0 Stealth | 3 | 3.3 Dodging | 3 | 3.1 Fighting | 1 | 1.2 Spellcasting | | 3.8 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 54 | 17 || 71 Searing Ray | 2 | 3 || 5 Use: Scroll | 3 | || 3 Armour: Robe | 8 | 3 || 11 Dodge: Dodged | 3 | 5 || 8