Tutorial DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. leeloo the Covered (Human Fighter) Turns: 120, Time: 00:02:23 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 4/13 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + b - ring of magical power HPRegen 0.23/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of magical power (left hand) Skills: + Level 3.0 Fighting + Level 3.0 Armour + Level 2.0 Unarmed Combat + Level 1.0 Spellcasting You have 2 spell levels left. You don't know any spells. Your spell library contains the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 36% 1 Mephitic Cloud Conj/Alch/Air 0% N/A 75% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The training dummy throws a stone. You stop removing your armour. The stone hits you. You start resting. HP restored. You start waiting. The training dummy throws a stone. The stone misses you. You start waiting. The training dummy throws a stone. The stone hits you. You start resting. The training dummy throws a stone. The stone barely misses you. You start resting. HP restored. You don't know any spells. You don't know any spells. You don't know any spells. WARNING: ABOUT TO ENTER EXPLORE MODE! In explore mode, death is optional. Once you set a character to explore mode, you can't switch back. If you continue, your game will not be scored! Do you really want to enter explore mode? (Confirm with "yes".) The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you but does no damage. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone barely misses you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone barely misses you. Why would you want to do that? The training dummy throws a stone. The stone completely misses you. b - a ring of magical power You feel your magic capacity increase. b - a ring of magical power (left hand) #.# #.# #.# ##.#### #..≈≈≈# .. #..≈≈I# #.# #..≈≈≈# ##..# #..≈≈≈###..# #.......@# ########## There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leeloo the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 10 | D:1 | Got leeloo's Vellum of Introductory Spellcasting 54 | D:1 | Entered explore mode. Illustrated notes Action || total ---------------------------++------- Armour: Robe || 12 Dodge: Dodged || 9