Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15618987339302050550 34 lembark1 the Conjurer (level 3, -4/24 HPs) Began as a Demonspawn Conjurer on Dec 30, 2024. Slain by a quokka (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:22 (4204 turns). lembark1 the Conjurer (Demonspawn Conjurer) Turns: 4204, Time: 00:05:22 Health: -4/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 14/16 EV: 2 Int: 22 God: Gold: 58 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . a - +0 rapier rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.24/turn (no ring) MPRegen 0.15/turn %: no passive effects @: sleeping, very slightly contaminated A: ignite blood 1, big brain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) w - the +9 sling of Accord {heavy, *Slow rN+ Int+4 Dex+2} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Missiles n - 3 curare-tipped darts Armour d - a +0 robe (worn) Jewellery f - a ring of magical power (left hand) Scrolls c - a scroll of brand weapon {unknown} j - a scroll of identify Potions e - a potion of magic g - a potion of attraction l - 2 potions of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.0 Spellcasting + Level 4.3 Conjurations * Level 0.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 r - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Shops: D:1 * D:2 [ Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You have an unusually large brain. (Int +2) Message History You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You now have 58 gold pieces (gained 19). There is a large open door here. You see here a +0 dagger. Found a stone staircase leading down. Found a radiant altar of Vehumet. Found a crystal sling. You see here the +9 sling of Accord {heavy, *Slow rN+ Int+4 Dex+2}. b - the +9 sling of Accord {heavy, *Slow rN+ Int+4 Dex+2} Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? b - the +9 sling of Accord {heavy, *Slow rN+ Int+4 Dex+2} Adjust to which letter? (? for menu, Esc to quit) w - the +9 sling of Accord {heavy, *Slow rN+ Int+4 Dex+2} Found a war axe. A quokka and a sleepcap come into view. Found 10 gold pieces. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (dormant, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. The quokka closely misses you. The sleepcap releases spores at you. The quokka barely misses you. The quokka attacks as it pursues you! The quokka bites you. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The quokka bites you! You die... #.# #........# .....# #.# ###..#.###### ......# #.# ##......... ....... #.# #...###...# ....... #.#####.#.....### ....... #............## ....... #.........##.... .$...).##......#### #### .......f@.###### ......#r..# ..... #.### #### ### You could see a sleepcap and a quokka. Vanquished Creatures 5 bats 2 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 6 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 2 frilled lizards 2 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 601 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 601 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 1482 | D:1 | Learned a level 2 spell: Searing Ray 2431 | D:1 | Found Tooreu Doqo's Assorted Antiques. 3620 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 3620 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 3778 | D:2 | Found Jesu's Antique Armour Shop. 4164 | D:2 | Found a radiant altar of Vehumet. 4173 | D:2 | Identified the +9 sling of Accord {heavy, *Slow rN+ Int+4 | Dex+2} 4204 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, serial_shops, shop D:2: layout_rooms, serial_shops, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_hallway_stairs, shapermc_ecumenical_altar_flowoftime, basic_altar, serial_bayou_lake_a Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.3 Translocations | | 0.1 Action || total ---------------------------++------- Melee: Club || 6 Unarmed || 2 Mace || 7 Cast: Magic Dart || 30 Searing Ray || 7 Use: Scroll || 8 Armour: Robe || 19 Dodge: Dodged || 23