Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14019319617487739690 46 lembark1 the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Jan 17, 2025. Constricted to death by a ball python (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (7085 turns). lembark1 the Conjurer (Demonspawn Conjurer) Turns: 7085, Time: 00:03:59 Health: -1/24 AC: 2 Str: 7 XL: 3 Next: 44% Magic: 4/7 EV: 1 Int: 20 God: Gold: 50 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . a - +0 dagger (protect) rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -7), very slightly contaminated, constricted A: powered by pain 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger of protection (weapon) Armour d - a +0 robe (worn) Scrolls e - a scroll of fog f - a scroll of immolation g - a scroll of identify Potions b - a potion of magic c - a potion of brilliance Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.9 Spellcasting + Level 4.3 Conjurations * Level 1.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 r - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Your touch may inflict minor irresistible damage on your foes. Message History Aim: an adder (63% to hit) The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The adder closely misses you. The adder bites you. The adder bites you. There is an open door here. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder barely misses you. Unknown command. You feel sick. The ball python bites you. The ball python grabs you. The ball python constricts you. The adder barely misses you. The ball python bites you but does no damage. The ball python constricts you. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The ball python bites you. The ball python constricts you. The adder bites you but does no damage. You feel very sick. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The ball python's grasp on you weakens, but your attempt to escape fails. * * * LOW HITPOINT WARNING * * * You feel sick. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You die... ........#.# #..#.....#. #.........#.######....###.#. #...............##..#....... #..........####.##..#....##. #.............# #.......... #.........###.# ##.#####.### +.......#...# # #.........## #...[...#.### ####...#..#. #.......'BS@#+#+####...#.... #.......#.S............#..## #.......#..............+.>## #.......#..............##.## #(......#..............##..' #.......#................)## #.......#.#########.......## #.......#.# #.......## #.......## You could see an adder, a giant cockroach and a ball python. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) 5 endoplasms 3 goblins (D:1) 2 hobgoblins (D:2) 4 kobolds A quokka (D:1) 2 ball pythons (D:2) 2 bats (D:1) 8 frilled lizards 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1165 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 1165 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1438 | D:1 | Learned a level 2 spell: Searing Ray 1547 | D:1 | Found a faded altar of an unknown god. 5870 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 5870 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 6112 | D:2 | Reached skill level 1 in Translocations 7085 | D:2 | HP: 1/24 [ball python (1)] 7085 | D:2 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.9 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 9 Touch || 3 Dagger || 9 Cast: Magic Dart || 22 Searing Ray || 16 Use: Scroll || 3 Armour: Robe || 26 Dodge: Dodged || 18