Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4656168356335306276 51 lembark1 the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Jan 19, 2025. Got out of the dungeon alive. The game lasted 00:03:47 (6024 turns). lembark1 the Conjurer (Demonspawn Conjurer) Turns: 6024, Time: 00:03:48 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 57% Magic: 7/7 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . a - +2 dagger (speed) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . h - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, horns 1 a: Evoke Invisibility You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +2 dagger of speed (weapon) b - a +0 dagger Missiles Y - 4 atropa-tipped darts Armour c - a +0 robe (worn) h - a scarf of invisibility (worn) Scrolls e - 3 scrolls of teleportation {unknown} g - a scroll of immolation {unknown} i - a scroll of identify {unknown} Potions d - a potion of magic f - a potion of degeneration {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth * Level 2.7 Spellcasting + Level 4.2 Conjurations * Level 0.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 r - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 14% 1 Hailstorm Conj/Ice 11% 3d6 19% 3 Frozen Ramparts Ice 4% 1d1 41% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a pair of small horns on your head. Message History The adder is almost dead. The adder bites you but does no damage. You miss the adder. You headbutt the adder. You kill the adder! Things that are here: a +0 hand axe; an adder corpse You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. Found a club. i - a scroll labelled TYNYID PIMOLEL j - a purple potion An adder comes into view. An adder is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is almost dead. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Okay, then. Magic restored. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ....##..#.....###.......#........ ..####...##...........##......... ..# #...####.......####.....#.#. ..# #....# ###...### #........#. ..# #....## ##.## ##........#. ### #.....# ###'### #........... # ####.....###.....###.........#. # #........##.......##.........#. # #......####...@...####.......#. # #....### ##.....## ###.....#. ###..### ##.....## ###..... รท..##########'#####'##########..# ##............## ##.............# ##.............# #..............# ##.##..#.#.....###.....#######... ##'##...........#.......# #.#. ........##......#.......# #.#. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 5 orcs 4 ball pythons An endoplasm (D:1) 2 giant cockroaches 3 goblins 2 hobgoblins A bat (D:2) A frilled lizard (D:2) 4 kobolds A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2440 | D:1 | Discovered your monstrous ancestry. 2440 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2440 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 2696 | D:1 | Learned a level 2 spell: Searing Ray 5123 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 5123 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 6024 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_rooms, minmay_pentomino_s2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | | 2.7 Conjurations | | 4.2 Translocations | | 0.5 Action || total ---------------------------++------- Melee: Club || 13 Dagger || 19 Headbutt || 2 Cast: Magic Dart || 37 Searing Ray || 7 Use: Scroll || 3 Armour: Robe || 25 Dodge: Dodged || 19