Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14444587488196435424 487 lembark1 the Magician (level 6, -4/42 HPs) Began as a Demonspawn Conjurer on Jan 20, 2025. Slain by Edmund ... wielding a +2 dire flail of holy wrath (7 damage) ... on level 4 of the Dungeon. The game lasted 00:11:41 (12145 turns). lembark1 the Magician (Demonspawn Conjurer) Turns: 12145, Time: 00:11:42 Health: -4/42 AC: 3 Str: 8 XL: 6 Next: 89% Magic: 5/13 EV: 16 Int: 20 God: Gold: 186 SH: 0 Dex: 17 Spells: 6/15 levels left rFire + . . a - +7 quarterstaff of Jiegg {freeze, rElec SInv} rCold + . . (shield currently unavailable) rNeg . . . h - +0 robe "Joteha Kuof" {Archmagi} rPois + (helmet restricted) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ c - +6 ring of dexterity HPRegen 0.27/turn l - +5 ring of evasion MPRegen 0.13/turn %: archmagi @: brilliant, resistant (expiring), wreathed by umbra A: rugged brown scales 1, demonic magic 1, foul shadow 1, hooves 1, horns 1, evolution 1 a: no special abilities You were on level 4 of the Dungeon. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 186 gold pieces. Inventory: Hand Weapons a - the +7 quarterstaff of Jiegg (weapon) {freeze, rElec SInv} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. SInv: It lets you see invisible. b - a +1 dagger of chaos Armour h - the +0 robe "Joteha Kuof" (worn) {Archmagi} (You found it on level 3 of the Dungeon) Archmagi: It increases the power of your magical spells. Jewellery c - a +6 ring of dexterity (left hand) g - a ring of see invisible l - a +5 ring of evasion (right hand) Potions d - a potion of might f - a potion of resistance i - a potion of lignification Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 5.1 Spellcasting - Level 4.1 Conjurations * Level 4.2 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 49% 2d11 (+2d521% 4 r - Searing Ray Conj 98% 2d8 3% 2 S - Sublimation of Blood Necr 11% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 44% N/A 12% 1 Vampiric Draining Necr 11% 2d6 34% 3 Fulminant Prism Conj/Alch 15% 3d11 43% 4 Ignite Poison Fire/Alch 11% N/A 75% 4 Martyr's Knell Necr/Summ 11% N/A 75% 4 Curse of Agony Necr 11% N/A 97% 5 Summon Hydra Summ 5% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Hepliaklqana Kikubaaqudgha Makhleb Ru Trog Vehumet Wu Jian Xom Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) Spells you cast may paralyse adjacent enemies. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. You have large cloven feet. You have a pair of small horns on your head. You have hidden genetic potential. Message History Aim: Edmund, wielding a +2 dire flail of holy wrath and wearing a +0 scale mail (lightly wounded, umbra, 85% to hit) You feel a strong surge of power! The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. Edmund suddenly stops moving! The hound misses you. Unknown command. Edmund is no longer paralysed. The hound barely misses you. The hound attacks as it pursues you! The hound completely misses you. The hound attacks as it pursues you! The hound bites you. * * * LOW HITPOINT WARNING * * * The hound is seared by the foul flame within you. The hound is severely wounded. The hound barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 dire flail of holy wrath and wearing a +0 scale mail (moderately wounded, 85% to hit) You feel a strong surge of power! The searing ray hits the hound. The hound is almost dead. The searing ray hits Edmund! Edmund is heavily wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The hound suddenly stops moving! Unknown command. The searing ray hits the hound. You kill the hound! The searing ray misses Edmund. You start to feel less resistant. Edmund says, "People accused me of being a cutpurse!" The searing ray hits Edmund. Edmund is heavily wounded. Edmund hits you with a +2 dire flail of holy wrath. * * * LOW HITPOINT WARNING * * * You convulse! You die... Edmund says, "I'd like to see a scythe do that!" ##.. .. ... #.####..## #........# #####.####...# .............# .....†.....#.######## .#.##..####>...@@...# ....#......#.######.# ..>...####.### ...)#.# #.# .####.# #.# ......# #.# ####..# #.# # #..# #.# # #..# #.# You could see Edmund. Vanquished Creatures Sigmund (D:3) An ice beast (D:4) A bombardier beetle (D:3) A hound (D:4) An orc priest (D:3) 4 adders 2 ufetubi (D:4) 2 dart slugs A ribbon worm (D:4) 3 orcs (D:3) 10 ball pythons 7 bats 4 endoplasms 3 giant cockroaches 2 goblins 11 hobgoblins 9 jackals 4 quokkas 3 frilled lizards 3 kobolds 6 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 792 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 792 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1121 | D:1 | Learned a level 2 spell: Searing Ray 2926 | D:1 | Reached skill level 1 in Translocations 3152 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 3152 | D:1 | Reached XP level 3. HP: 19/24 MP: 4/7 4985 | D:2 | Reached skill level 3 in Spellcasting 6034 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 6034 | D:2 | Reached XP level 4. HP: 29/30 MP: 3/8 6367 | D:2 | Identified the +2 robe "Ergheesh" {Rampage *Slow rElec rF+} 7448 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 7451 | D:2 | Learned a level 2 spell: Sublimation of Blood 8003 | D:3 | Noticed Sigmund 8021 | D:3 | Killed Sigmund 8022 | D:3 | Reached skill level 4 in Spellcasting 8022 | D:3 | Reached XP level 5. HP: 24/36 MP: 5/11 8259 | D:3 | Identified the +0 robe "Joteha Kuof" {Archmagi} 8318 | D:3 | Found a faded altar of an unknown god. 8330 | D:3 | Reached XP level 6. HP: 42/42 MP: 6/12 9982 | D:3 | Identified the +7 quarterstaff of Jiegg {freeze, rElec | SInv} 11568 | D:4 | Found a staircase to the Ecumenical Temple. 11569 | D:4 | Noticed an ice beast 11591 | D:4 | Killed an ice beast 11592 | D:4 | Reached skill level 5 in Spellcasting 12065 | Temple | Entered the Ecumenical Temple 12081 | D:4 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 12081 | D:4 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 12081 | D:4 | Gained mutation: You have large cloven feet. [potion of | mutation] 12095 | D:4 | Found a sacrificial altar of Ru. 12131 | D:4 | Noticed Edmund 12145 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_i D:2: layout_rooms, kennysheep_cluttered_room, serial_bayou_lake_a D:3: minmay_octagon_keep, layout_basic, shapermc_ecumenical_altar_totnotflames, uniq_sigmund D:4: layout_loops_ring, nicolae_gozag_cash_rules_everything_around_me, nicolae_ru_path_of_blood, minmay_temple_entry_offerings, uniq_edmund, uniq_duvessa Temple: grunt_temple_mini_profane Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Translocations | 1 3 4 | 4.2 Spellcasting | 3 4 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 6 | 5 || 11 Cast: Magic Dart | 21 | 34 || 55 Searing Ray | 19 | 26 || 45 Use: Scroll | 4 | 4 || 8 Potion | 3 | 6 || 9 Armour: Robe | 15 | 15 || 30 Skin | | 5 || 5 Dodge: Dodged | 27 | 22 || 49