Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1397653754778192620 111 lembark1 the Conjurer (level 4, -5/45 HPs) Began as a Demonspawn Conjurer on Jan 21, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:54 (7331 turns). lembark1 the Conjurer (Demonspawn Conjurer) Turns: 7331, Time: 00:04:54 Health: -5/45 AC: 22 Str: 5 (8) XL: 4 Next: 62% Magic: 4/9 EV: 2 Int: 18 (20) God: Gold: 99 SH: 0 Dex: 10 (11) Spells: 2/9 levels left rFire . . . a - +3 dagger (venom) rCold + . . (no shield) rNeg . . . c - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ f - ring of protection from cold HPRegen 0.27/turn g - ring of flight MPRegen 0.11/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (antennae 1), (spiny 1) a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons a - a +3 dagger of venom (weapon) Missiles d - 5 poisoned darts Armour c - a +0 robe (melded) Y - an orb of guile Jewellery f - a ring of protection from cold (left branch) g - a ring of flight (right branch) Potions b - 3 potions of magic e - a potion of might h - 2 potions of haste {unknown} i - a potion of lignification Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting - Level 4.4 Conjurations * Level 2.2 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 r - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You have a pair of small antennae on your head.)) ((You are partially covered in sharp spines.)) Message History The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! The gnoll hits you from afar with a +0 halberd! Unknown command. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Unknown command. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The gnoll hits you but does no damage. The gnoll barely misses you. Unknown command. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you but does no damage. You hit the gnoll. You kill the gnoll! The gnoll hits you but does no damage. You feel your dexterity returning. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! You die... #########. #.♣)ggg... #.######## #.# #.# #.# #.# #.# #.# #.# You could see 3 gnolls. Vanquished Creatures A gnoll (D:3) An adder (D:2) 7 dart slugs A ribbon worm (D:2) 3 endoplasms 2 giant cockroaches (D:1) 4 goblins 6 hobgoblins 12 jackals 4 quokkas 8 ball pythons 5 bats 9 frilled lizards 8 kobolds 4 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 626 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 626 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1806 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 1809 | D:1 | Learned a level 2 spell: Searing Ray 2026 | D:1 | Reached skill level 1 in Translocations 4662 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 4662 | D:2 | Reached XP level 4. HP: 19/30 MP: 8/8 5033 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 7331 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, minmay_domino_2 D:2: minmay_evil_eye, layout_basic, wander_ebering_terrifying_dragon_lair D:3: layout_basic, mainiacjoe_overflow_six_doors_small, uniq_jessica, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.2 Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Dagger | 66 | 29 || 95 Cast: Magic Dart | 25 | 5 || 30 Searing Ray | | 3 || 3 Use: Scroll | 3 | 3 || 6 Potion | 3 | 2 || 5 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 29 | 19 || 48 Skin | | 4 || 4 Dodge: Dodged | 41 | 29 || 70