Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12050888937022992821 879 lembark1 the Grasshopper (level 7, -1/43 (46) HPs) Began as a Demonspawn Conjurer on Feb 11, 2025. Was an Initiate of Sif Muna. Slain by a wight ... wielding a +0 long sword (3 damage) ... on level 6 of the Dungeon. The game lasted 00:12:06 (12039 turns). lembark1 the Grasshopper (Demonspawn Conjurer) Turns: 12039, Time: 00:12:06 HP: -1/43 (46) AC: 3 Str: 9 XL: 7 Next: 75% MP: 3/12 EV: 11 Int: 19 God: Sif Muna [......] Gold: 171 SH: 4 Dex: 15 Spells: 6/13 levels left rFire . . . a - +2 long sword "Astre" {freeze, rElec Will+ Str+2} rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++++. (no amulet) Stlth ++ f - ring of willpower HPRegen 0.27/turn k - ring of willpower MPRegen 0.13/turn %: no passive effects @: lightly drained A: horns 1, spiny 1, sturdy frame 1, condensation shield, agile 1, strong-willed 1 a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons a - the +2 long sword "Astre" (weapon) {freeze, rElec Will+ Str+2} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. b - a +2 dagger of protection Armour g - a +0 leather armour (worn) W - an orb of wrath Jewellery f - a ring of willpower (left hand) h - a ring of protection from cold k - a ring of willpower (right hand) Potions c - 5 potions of curing d - a potion of mutation e - a potion of magic i - a potion of invisibility j - a potion of resistance l - a potion of brilliance Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.5 Spellcasting - Level 4.6 Conjurations + Level 7.1 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 r - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 52% 4 Irradiate Conj/Alch 6% 3d13 86% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Ignition Fire 1% 3d3 100% 8 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 Altars: Cheibriados Dithmenos Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Wu Jian Xom Yredelemnul Shops: D:3 ( Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are partially covered in sharp spines. Your movements are slightly less encumbered by armour. (ER -2) A meltable shield of frost defends you. (SH +4) You are agile. (Dex +4, Str/Int -1) You are strong-willed. (Will+) Message History (Press . to maintain the ray.) The searing ray hits the wight. The wight is moderately damaged. The searing ray misses the wight. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is moderately damaged. The wight hits you with a +0 great sword!! You feel drained. The searing ray misses the wight. You finish channelling your searing ray. The wight is struck by your spines. The wight barely misses you. The wight is struck by your spines. The wight hits you with a +0 dagger. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 great sword and wearing a +0 leather armour (severely damaged, 78% to hit) The searing ray hits the wight. The wight is almost destroyed. The searing ray misses the wight. (Press . to maintain the ray.) The wight barely misses you. The searing ray hits the wight. You destroy the wight! Sif Muna accepts your kill. The wight hits you with a +0 dagger! Your life force feels restored. Your Translocations skill increases to level 7! The wight hits you but does no damage. The wight hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The wight hits you with a +0 long sword! * * * LOW HITPOINT WARNING * * * You feel drained. You die... #.~.P~PPP#.......... #.#~P.P..#...####### #..##....'...# ##.......#...# ####....#...# ##ß.ß#...# #ß...ß...# #ßzz.ß...# #ß.@)ß...# ##ßßß#...# #....#...# #....#..... #..>.# .... #....# ... #....# #..... You could see 2 wights. Vanquished Creatures An ice beast (D:6) 3 ogres (D:5) A weeping skull (D:4) A scorpion (D:5) A wight (D:6) 2 howler monkeys (D:5) 2 hounds (D:5) A jelly (D:5) An orc priest (D:3) An orc wizard (D:3) 2 adders 6 ufetubi (D:5) 3 dart slugs A ribbon worm (D:4) 3 orcs (D:3) 3 endoplasms 2 giant cockroaches 5 goblins 4 hobgoblins 4 jackals (D:1) 7 kobolds 3 quokkas 9 ball pythons 3 bats 3 frilled lizards 2 rats A spectral orc (D:4) 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1230 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1230 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/5 1483 | D:1 | Learned a level 2 spell: Searing Ray 3123 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 3123 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/7 3677 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 3677 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 3677 | D:1 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 3678 | D:1 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 3678 | D:1 | Lost mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 3678 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 3678 | D:1 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 3678 | D:1 | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 3915 | D:2 | Identified the +2 long sword "Astre" {freeze, rElec Will+ | Str+2} 5351 | D:3 | Found Umper's Weapon Emporium. 5543 | D:3 | Reached skill level 1 in Translocations 5543 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 5543 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/8 6444 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 7267 | D:4 | Reached skill level 2 in Translocations 7686 | D:4 | Found a basalt altar of Yredelemnul. 7686 | D:4 | Noticed a weeping skull 7823 | D:4 | Killed a weeping skull 7824 | D:4 | Reached skill level 3 in Translocations 7824 | D:4 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 7824 | D:4 | Reached XP level 5. HP: 21/35 MP: 5/10 8473 | D:5 | Entered Level 5 of the Dungeon 8964 | D:5 | Noticed an ogre 9097 | D:5 | Reached XP level 6. HP: 41/41 MP: 6/11 9152 | D:5 | Reached skill level 4 in Translocations 9320 | D:5 | Reached skill level 5 in Translocations 10170 | D:5 | Reached XP level 7. HP: 46/46 MP: 6/12 10192 | D:5 | Reached skill level 6 in Translocations 11923 | D:6 | Found a staircase to the Ecumenical Temple. 11930 | Temple | Entered the Ecumenical Temple 11966 | Temple | Became a worshipper of Sif Muna the Loreminder 12038 | D:6 | Reached skill level 7 in Translocations 12039 | D:6 | HP: 2/45 [wight/+0 long sword (7)] 12039 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic D:2: layout_loops_corners, nrook_mini_backslash D:3: layout_rooms, serial_shops, shop D:4: layout_loops_cross, yredelemnul_forgotten_temple_becter D:5: layout_loops_ring D:6: layout_basic, mainiacjoe_overflow_catwalk, minmay_temple_entry_statues, serial_bayou, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_lagoon_b, serial_bayou_shore_b, nicolae_shop_fire_sale [nicolae_sub_dead_trees], reono_crystal_passage Temple: minmay_temple_forest_path Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 3 | 3.5 Translocations | 1 3 5 7 | 7.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 9 | | || 9 Unarmed | 2 | | || 2 Long sword | 3 | 7 | 1 || 11 Cast: Magic Dart | 38 | 23 | 2 || 63 Searing Ray | 6 | 20 | 11 || 37 Use: Scroll | 7 | 3 | || 10 Potion | 6 | 2 | 2 || 10 Armour: Robe | 4 | | || 4 Leather armour | 8 | 18 | 12 || 38 Dodge: Dodged | 9 | 26 | 6 || 41 Block: Other | | 10 | || 10