Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16405014458512330943 53 lembark1 the Magician (level 4, 0/32 HPs) Began as a Djinni Conjurer on Feb 11, 2025. Slain by a sky beast (1 damage) ... on level 6 of the Dungeon. The game lasted 00:05:15 (3889 turns). lembark1 the Magician (Djinni Conjurer) Turns: 3889, Time: 00:05:15 Health: 0/32 AC: 3 Str: 6 XL: 4 Next: 10% Gold: 91 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + + a - +2 dagger (venom) rCold x . . (no shield) rNeg . . . e - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 3, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour e - a +1 robe (worn) Magical Staves b - a staff of earth Scrolls d - 3 scrolls of teleportation Potions f - a potion of curing Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 1.0 Unarmed Combat * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy * Level 1.2 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Summon Small Mammal Summ 84% N/A 2% 1 r - Searing Ray Conj 42% 2d6 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is almost immune to the effects of heat. (rF+++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a sky beast (asleep, 100% to hit) The searing ray hits the sky beast. The sky beast is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the sky beast. The searing ray hits the sky beast but does no damage. The sky beast is moderately wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. Something hits you. Something shocks you. You start resting. Something hits you. Something shocks you. You start resting. Something hits you but does no damage. You start resting. Something hits you but does no damage. You miss something. Something hits you but does no damage. You closely miss something. Something hits you. Something shocks you. You barely miss something. Something hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. * * * LOW HITPOINT WARNING * * * The searing ray hits something. * * * LOW HITPOINT WARNING * * * Something hits you. You die... #.≈.# .# #...# .# #...# .# #._.# .# #...#######.# #...........# #.≈.######..###### #.§.# #........ #.≈.# #@####### #.≈.# #.# #...# #.# #...# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #...# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 ball pythons (D:1) 8 endoplasms 3 giant cockroaches A goblin (D:1) 4 hobgoblins 4 kobolds (D:2) 3 quokkas 4 bats (D:2) 3 frilled lizards A rat (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | lembark1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 884 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 1125 | D:1 | Gained mutation: Your flesh is almost immune to the effects | of heat. (rF+++) [potion of mutation] 1741 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 1741 | D:2 | Learned a level 1 spell: Summon Small Mammal 2654 | D:2 | Reached skill level 1 in Fighting 2654 | D:2 | Reached skill level 1 in Unarmed Combat 2654 | D:2 | Reached skill level 1 in Evocations 3655 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 3859 | D:3 | You are sucked into a shaft and drop 3 floors! 3863 | D:6 | Found a stormy altar of Qazlal. 3874 | D:6 | Noticed a sky beast 3889 | D:6 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_loops_ring, grunt_ministairs_11 D:3: layout_basic, nicolae_overflow_crystal_walls, biasface_ghost_orc_armoury, serial_shops, shop D:6: layout_loops_ring, mainiacjoe_overflow_boulevard, minmay_temple_entry_grid, uniq_crazy_yiuf_cottage, uniq_pikel Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Unarmed Combat | 1 | 1.0 Evocations | 1 | 1.2 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 5 | || 5 Dagger | 6 | 3 || 9 Cast: Magic Dart | 47 | || 47 Searing Ray | 5 | 5 || 10 Use: Scroll | 8 | 1 || 9 Potion | 3 | 1 || 4 Armour: Robe | 10 | 9 || 19 Dodge: Dodged | 17 | || 17