Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10800885462107169235 34 lembark1 the Apothecary (level 3, 24/24 HPs) Began as a Demonspawn Alchemist on Feb 12, 2025. Got out of the dungeon alive. The game lasted 00:02:41 (4109 turns). lembark1 the Apothecary (Demonspawn Alchemist) Turns: 4109, Time: 00:02:42 Health: 24/24 AC: 3 Str: 8 XL: 3 Next: 14% Magic: 7/7 EV: 11 Int: 17 God: Gold: 154 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . h - +0 robe rPois . (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by pain 1, sanguine armour 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour f - a +0 cloak (worn) h - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of noise e - a scroll of amnesia {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} i - a potion of curing Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.7 Spellcasting + Level 1.5 Conjurations * Level 0.6 Air Magic + Level 3.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 7% 1 m - Mercury Vapours Alch/Air 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 87% 4 Orb of Destruction Conj 3% 9d5 100% 7 Spellforged Servitor Conj/Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. When seriously injured, your blood forms armour. (AC +0) Message History Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is lightly wounded. Unknown command. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm looks even sicker. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, very poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is almost dead. The endoplasm barely misses you. Unknown command. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, very poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. You kill the endoplasm! Unknown command. There is an open door here. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. You see here a +0 club. There is a staircase leading out of the dungeon here. You have escaped! ###.##.# ###.### ##.## ##. #...##.# ##.....## ##...## #. #.####.# #.#ß~ß#.###.#.#.####. #.####.######.#≈≈≈#.#..(......... ............#.#ß≈ß#.##.[#.#÷##### #.####.######.#≈≈≈#.##.#...## # #.# #.# #.#ß≈ß#.#..##.## # #.# #.# ##.....######.# # #.# #.# ##.@.## #.# # #.# #.# ##### #.# # #.# #.# #.# # #.# #.# #######.# # #.# #.### #.......# # ..####...# #.####### # .....###.# #.# # ####.# #.# #.# # #.# #.# #.# # There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 endoplasms 3 giant cockroaches 3 goblins A hobgoblin (D:2) 2 quokkas 5 bats (D:1) A kobold (D:2) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1353 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1353 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 2721 | D:1 | Learned a level 2 spell: Mercury Vapours 3970 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 3970 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 4109 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring D:2: layout_basic, nicolae_concentric_dashed_squares_mild, grunt_decor_resistance, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 9 Short sword || 5 Cast: Sting || 34 Use: Scroll || 2 Potion || 2 Armour: Robe || 13 Dodge: Dodged || 14