Dungeon Crawl Stone Soup version 0.34.1-1-g2be950789b (webtiles) character file. Game seed: 5115657015869816225 47 lembark1 the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Mar 22, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:34 (2480 turns). lembark1 the Conjurer (Demonspawn Conjurer) Turns: 2480, Time: 00:02:35 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 48% Magic: 0/6 EV: 13 Int: 20 God: Gold: 43 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -3) A: antennae 1, repulsion field 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons a - a +0 devious dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 1.7 Dodging * Level 2.7 Stealth * Level 2.1 Spellcasting * Level 4.6 Conjurations * Level 0.6 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 r - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are surrounded by a mild repulsion field. (EV +2) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal closely misses you. The jackal bites you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you but does no damage. The adder bites you but does no damage. The jackal bites you but does no damage. The adder barely misses you. You see here a ball python skeleton. The adder attacks as it pursues you! The adder bites you. The jackal misses you. The adder attacks as it pursues you! The adder bites you. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The adder barely misses you. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The searing ray hits the adder! You kill the adder! The searing ray hits the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the jackal! You kill the jackal! * * * LOW HITPOINT WARNING * * * You feel sick. Without enough magic to sustain it, your Searing Ray dissipates. You die... ##### . #...# ..#### #...# ..... #...# #...##### ..###†<.# #.......######.......# #.#.##†K@...#####...##... #....#.#...#............. #......###.#.####...#.### #....÷####...# #.....# ##.......###### ....### #.............. .###... #.......†..÷..... #.... ###^[...#....... ...... ###........... ..... You could see a kobold. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) 2 hobgoblins 4 jackals (D:2) A quokka (D:1) 3 ball pythons 6 bats 4 endoplasms A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lembark1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 914 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 914 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 917 | D:1 | Learned a level 2 spell: Searing Ray 1369 | D:1 | Found a faded altar of an unknown god. 2418 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2418 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 2479 | D:2 | HP: 1/24 [poisoned by an adder] 2480 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, ebering_ecumenical_altar_abandoned D:2: layout_rooms, serial_shops, nicolae_shop_trees, palyth_stone_intersect, kennysheep_nub Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.7 Dodging | | 1.7 Spellcasting | | 2.1 Conjurations | | 4.6 Translocations | | 0.6 Action || total ---------------------------++------- Attack: Normal || 26 Melee: Dagger || 25 Unarmed || 1 Cast: Magic Dart || 30 Searing Ray || 9 Drink: Cancellation || 1 Read: Brand weapon || 2 Stab: Sleeping || 1 Armour: Robe || 44 Dodge: Dodged || 41