Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16156319555143959554 22082 lembark1 the Toxicologist (level 12, -4/79 HPs) Began as a Demonspawn Alchemist on May 29, 2026. Was a Priest of Sif Muna. Slain by a very large slime creature (40 damage) ... on level 12 of the Dungeon. The game lasted 00:45:34 (31912 turns). lembark1 the Toxicologist (Demonspawn Alchemist) Turns: 31912, Time: 00:45:35 Health: -4/79 AC: 11 Str: 10 XL: 12 Next: 59% Magic: 28/28 EV: 15 Int: 19 God: Sif Muna [***...] Gold: 809 SH: 0 Dex: 14 Spells: 10/35 levels left rFire + . . (50%) b - +7 Spriggan's Knife {stab, EV+4 Stlth+} rCold + . . (50%) O - orb {Stardust} rNeg . . . (100%) i - +1 steam dragon scales rPois . (100%) e - +0 helmet rElec + (33%) f - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... j - amulet of the Cast Vote {rElec rC+ Regen+} Stlth +++++ l - ring of protection from fire HPRegen 1.13/turn (no ring) MPRegen 0.21/turn %: no passive effects @: about to teleport, wreathed by umbra A: claws 2, rugged brown scales 3, demonic magic 2, foul shadow 1, persistent drain a: Renounce Religion (0%), Channel Magic (7%), Forget Spell (0%) You were on level 12 of the Dungeon. You worshipped Sif Muna. Sif Muna was most pleased with you. You visited 2 branches of the dungeon, and saw 13 of its levels. You also visited: Ossuary and Bailey. You collected 809 gold pieces. Inventory: Hand Weapons b - the +7 Spriggan's Knife (weapon) {stab, EV+4 Stlth+} (You acquired it in a bailey) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. Z - a +3 dagger Missiles d - 3 darts of disjunction k - 2 curare-tipped darts Armour e - a +0 helmet (worn) f - a +0 cloak (worn) i - +1 steam dragon scales (worn) O - an orb of stardust (worn) P - an orb of energy Magical Staves a - a staff of alchemy Jewellery c - the ring of Ziall {Fly rF+ Stlth+} (You found it on level 11 of the Dungeon) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Stlth+: It makes you more stealthy. j - the amulet of the Cast Vote (worn) {rElec rC+ Regen+} (You acquired it on level 7 of the Dungeon) [amulet of regeneration] rElec: It insulates you from electricity. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. l - a ring of protection from fire (worn) o - an amulet of dissipation Wands f - a wand of mindburst (9) b - a wand of quicksilver (8) d - a wand of digging (3) p - a wand of polymorph (3) e - a wand of charming (8) a - a wand of flame (20) Scrolls t - 4 scrolls of teleportation i - 6 scrolls of identify N - 3 scrolls of noise a - a scroll of enchant armour x - 2 scrolls of amnesia g - a scroll of fog Potions b - 3 potions of brilliance a - a potion of ambrosia g - a potion of magic r - a potion of resistance L - a potion of lignification h - a potion of haste B - a potion of berserk rage Skills: - Level 0.2 Fighting - Level 0.8 Staves - Level 1.7 Dodging - Level 3.0 Stealth * Level 12.4 Spellcasting - Level 2.0 Conjurations * Level 6.3 Necromancy + Level 5.0 Fire Magic - Level 2.3 Air Magic * Level 12.8 Alchemy * Level 8.0 Invocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Sticky Flame Fire/Alch 45% 2d9 1% 4 c - Grave Claw Necr 70% 2d12 1% 2 d - Dispel Undead Necr 35% 3d15 4% 4 f - Mephitic Cloud Conj/Alch/Air 33% N/A 1% 3 m - Mercury Arrow Conj/Alch 80% 2d10 1% 2 o - Olgreb's Toxic Radia Alch 57% N/A 1% 4 s - Scorch Fire 60% 2d7 1% 2 v - Vampiric Draining Necr 35% 2d8 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Soul Splinter Necr 100% N/A 1% 1 Shock Conj/Air 80% 1d8 2% 1 Slow Hex 44% N/A 6% 1 Summon Small Mammal Summ 44% N/A 6% 1 Inner Flame Hex/Fire 21% N/A 6% 3 Swiftness Air 20% N/A 6% 3 Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 Call Imp Summ 22% N/A 9% 2 Jinxbite Hex 22% 2d2 9% 2 Cigotuvi's Putrefaction Necr/Air 28% N/A 10% 4 Flame Wave Conj/Fire 25% 2d8 14% 4 Call Canine Familiar Summ 11% N/A 17% 3 Confusing Touch Hex 11% N/A 17% 3 Frozen Ramparts Ice 22% 1d4 17% 3 Ozocubu's Armour Ice 11% N/A 17% 3 Airstrike Air 10% 2d(2-18) 22% 4 Eringya's Surprising Cr Summ 11% N/A 50% 4 Summon Seismosaurus Egg Summ/Erth 11% N/A 50% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 65% 5 Metabolic Englaciation Hex/Ice 5% N/A 85% 5 Polar Vortex Ice 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:5 Lair (0/5) D:10 Orc (0/2) D:9 Ossuary (visited) Bailey (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:11 ? Innate Abilities, Weirdness & Mutations You have very sharp fingernails. You are completely covered in rugged brown scales. (AC +3, +7% HP) Spells you cast may paralyse nearby enemies. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Your health recovers twice as slowly from being drained. Message History You hit the slime creature. The slime creature is severely wounded. The slime creature hits you! You barely miss the slime creature. The slime creature is severely wounded. The slime creature quivers. The slime creature hits you! You hit the slime creature. The slime creature is severely wounded. The slime creature barely misses you. You hit the slime creature. The slime creature is severely wounded. The slime creature barely misses you. You hit the slime creature. The slime creature is severely wounded. The slime creature closely misses you. You hit the slime creature. The slime creature is almost dead. Two slime creatures merge to form a large slime creature. The slime creature barely misses you. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a very large slime creature. You barely miss the large slime creature. The large slime creature is heavily wounded. You puncture the large slime creature! The large slime creature is heavily wounded. The large slime creature hits you! The very large slime creature hits you! The very large slime creature is seared by the foul flame within you! The very large slime creature is lightly wounded. You are too injured to fight recklessly! Unknown command. Unknown command. Okay, then. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The large slime creature barely misses you. The very large slime creature hits you!!! Ouch! That really hurt! You die... #.####.###.......# #.