Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6764446566470971494 410 lembark1 the Apothecary (level 6, -3/41 HPs) Began as a Demonspawn Alchemist on Sept 12, 2026. Slain by an ogre ... wielding a +0 giant spiked club (16 damage) ... on level 5 of the Dungeon. The game lasted 00:09:57 (11502 turns). lembark1 the Apothecary (Demonspawn Alchemist) Turns: 11502, Time: 00:09:57 Health: -3/41 AC: 7 Str: 8 XL: 6 Next: 58% Magic: 1/12 EV: 11 Int: 18 God: Gold: 193 SH: 0 Dex: 13 Spells: 3/13 levels left rFire . . . (100%) b - +2 quarterstaff (chaos) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) h - +0 robe rPois . (100%) (no helmet) rElec . (100%) g - +0 cloak rCorr . (100%) f - +2 pair of gloves {Hurl} SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of flight HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: flying A: foul stench 1, sharp scales 1, weakness stinger 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 193 gold pieces. Inventory: Hand Weapons a - a +1 dagger b - a +2 quarterstaff of chaos (weapon) Missiles c - 7 darts of disjunction d - 6 atropa-tipped darts i - 5 poisoned darts Armour f - a +2 pair of gloves of hurling (worn) g - a +0 cloak (worn) h - a +0 robe (worn) Jewellery e - a ring of flight (worn) Wands e - a wand of charming (14) Scrolls i - 3 scrolls of identify t - a scroll of teleportation I - a scroll of immolation V - a scroll of vulnerability Potions g - 3 potions of magic i - 2 potions of invisibility w - a potion of heal wounds Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 4.1 Spellcasting + Level 3.1 Conjurations + Level 1.5 Air Magic * Level 4.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 60% 1d2 3% 1 f - Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 m - Mercury Arrow Conj/Alch 36% 2d7 4% 2 o - Olgreb's Toxic Radia Alch 21% N/A 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 36% 2x1d5 8% 1 Apportation Tloc 6% N/A 14% 1 Sticky Flame Fire/Alch 12% 2d5 45% 4 Death Channel Necr 1% N/A 100% 6 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Yredelemnul Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You are partially covered in razor-sharp scales. (AC +1, Slay +1) You have a tail ending in a sharp stinger. Message History Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The ogre is poisoned. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, poisoned, chance to weaken: 88%) The glob of mercury hits the ogre! The ogre looks weaker. The ogre is moderately wounded. Your toxic aura wanes. The ogre hits you with a +0 giant spiked club! Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, poisoned, weak, chance to weaken: 88%) The glob of mercury misses the ogre. The glob of mercury hits the sleepcap. The sleepcap looks weaker. The sleepcap is lightly damaged. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, poisoned, weak, chance to weaken: 88%) The glob of mercury misses the ogre. The glob of mercury hits the sleepcap. The sleepcap looks even weaker. The sleepcap is lightly damaged. The ogre barely misses you. Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The ogre looks more healthy. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, weak, chance to weaken: 88%) The glob of mercury hits the ogre. The mercury splashes! The sleepcap looks even weaker. The ogre is severely wounded. You encounter an ogre. It is wielding a +0 giant spiked club. The ogre is no longer weakened. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! You die... ..# ..# #.# ##.### ....# #.#.## #. #######....# #...#####