Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15210130369886521952 355 leviathan1539 the Conjurer (level 6, 0/36 HPs) Began as an Octopode Conjurer on Aug 18, 2026. Was an Initiate of Vehumet. Slain by a centaur (3 damage) ... on level 4 of the Dungeon. The game lasted 00:09:08 (3705 turns). leviathan1539 the Conjurer (Octopode Conjurer) Turns: 3705, Time: 00:09:09 Health: 0/36 AC: 1 Str: 7 XL: 6 Next: 63% Magic: 10/12 EV: 11 Int: 22 God: Vehumet [......] Gold: 250 SH: 3 Dex: 10 Spells: 9/13 levels left rFire . . . (100%) c - staff of air rCold . . . (100%) b - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec + (33%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 250 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 mace Armour b - a +0 buckler (worn) Magical Staves c - a staff of air (weapon) Talismans d - a serpent talisman f - the spore talisman of a sewer {*Corrode rElec rPois Dex+3} (You found it on level 4 of the Dungeon) [spore talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Wands a - a wand of flame (20) Scrolls c - 3 scrolls of torment {unknown} d - 9 scrolls of identify {unknown} e - 2 scrolls of fog {unknown} h - a scroll of blinking {unknown} k - a scroll of amnesia {unknown} Potions f - a potion of might {unknown} j - a potion of haste {unknown} l - a potion of mutation {unknown} n - a potion of brilliance {unknown} o - a potion of resistance {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 1.6 Shields + Level 4.2 Spellcasting + Level 5.7 Conjurations - Level 0.2 Air Magic + Level 1.7 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 2% 2 c - Shock Conj/Air 100% 1d9 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 52% 3-6/arc 8% 2 Fugue of the Fallen Necr 4% N/A 47% 3 Fulminant Prism Conj/Alch 8% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Qazlal Vehumet Yredelemnul Annotations: D:3 exclusions: gnoll and water, Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the centaur. The centaur is lightly wounded. The centaur unwields a +0 shortbow. The centaur closely misses you. The centaur kicks you. The searing ray hits the centaur! The centaur is severely wounded. You block the centaur's attack. The centaur kicks you. The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The centaur hits you. The centaur kicks you. You encounter an adder. The centaur barely misses you. The centaur kicks you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (severely wounded, 87% to hit) You miscast Searing Ray. Nothing appears to happen. The centaur hits you. The centaur kicks you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, carrying a +0 shortbow (severely wounded, 87% to hit) The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) The centaur hits you. You die... .##...#..###.###.# .##.<.#..##...##.# .##...#..##...##.# ..)...#..........##F. ......#.........S####### .####).#.........##.... .# ##)###.#...##.##..g .###.###.#....##.##..# .# ....###.#.#..###@##..##..#. #.########.### #c##......÷. #.#≈≈≈≈# ##.# #.)....c..# ### #.#≈≈≈≈###..## #.######### #.### #.#≈≈≈≈##..#.# #.# #.##. #.##≈≈≈#..#.####.# #.... ...#≈≈≈#.##......# ####. .>.#≈ß≈#.#######.# #. .†.#≈≈≈#.# #.# #. You could see a centaur and an adder (wandering). Vanquished Creatures 3 wights (D:4) A clockroach (D:3) An orc wizard (D:3) 9 adders 2 ufetubi (D:4) 3 dart slugs 3 orcs 7 endoplasms 7 hobgoblins 2 jackals (D:3) A quokka (D:4) 9 ball pythons 12 bats 2 frilled lizards 6 goblins 4 kobolds A rat (D:3) 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leviathan1539 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 357 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 412 | D:1 | You fall into a shaft and drop 1 floor! 534 | D:2 | Learned a level 2 spell: Searing Ray 710 | D:2 | Reached XP level 3. HP: 20/21 MP: 0/6 1014 | D:2 | Reached skill level 1 in Shields 1403 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 1550 | D:3 | Encountered Sigmund 2185 | D:3 | Reached skill level 5 in Conjurations 2185 | D:3 | Reached XP level 5. HP: 31/31 MP: 4/10 2906 | D:4 | Reached skill level 1 in Shapeshifting 2906 | D:4 | Reached XP level 6. HP: 36/36 MP: 7/12 3116 | D:4 | Found a stormy altar of Qazlal. 3120 | D:4 | Found a radiant altar of Vehumet. 3123 | D:4 | Found a basalt altar of Yredelemnul. 3127 | D:4 | Became a worshipper of Vehumet 3127 | D:4 | Offered knowledge of Shock by Vehumet. 3217 | D:4 | Learned a level 1 spell: Shock 3239 | D:4 | Found a staircase to the Ecumenical Temple. 3239 | D:4 | Found a statue of an orb of winter. 3240 | D:4 | Found a statue of an orb of winter. 3531 | D:4 | Identified the spore talisman of a sewer {*Corrode rElec | rPois Dex+3} 3705 | D:4 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shattered_statue, layout_basic D:2: layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_s, minmay_randomly_rotated_circles D:3: layout_basic, roderic_batcave, serial_bayou_pond_c, saegor_snake_ambush, uniq_sigmund D:4: minmay_clustersquares, layout_loops_ring, grunt_temple_overflow_diamond, minmay_temple_entry_poolview Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Shields | 1 | 1.6 Spellcasting | 3 4 | 4.2 Conjurations | 5 | 5.7 Shapeshifting | 1 | 1.7 Dodging | | 2.0 Stealth | | 2.6 Air Magic | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 6 || 12 Melee: Dagger | 6 | 4 || 10 Constrict | 1 | 2 || 3 Tentacles | | 1 || 1 Mace | | 1 || 1 Staff | | 1 || 1 Cast: Magic Dart | 48 | 70 || 118 Searing Ray | 3 | 12 || 15 Drink: Magic | | 1 || 1 Armour: None | 4 | 19 || 23 Dodge: Dodged | 6 | 14 || 20 Block: Buckler | 1 | 7 || 8