Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8693194756442461865 154863 leviathan1539 the Warrior (level 16, -9/180 HPs) Began as a Troll Gladiator on Aug 30, 2026. Was a High Priest of Jiyva. Mangled by a merfolk ... wielding a +0 trident (14 damage) ... on level 1 of the Shoals. The game lasted 01:23:28 (27981 turns). leviathan1539 the Warrior (Troll Gladiator) Turns: 27981, Time: 01:23:29 Health: -9/180 AC: 9 Str: 24 XL: 16 Next: 56% Magic: 15/15 EV: 12 Int: 5 God: Jiyva [*****.] Gold: 1760 SH: 20 Dex: 25 Spells: 15/15 levels left rFire . . . (100%) - Claws rCold + + + (20%) u - +1 kite shield {rC+} rNeg . . . (100%) a - +2 robe {Will+} rPois + (33%) G - +2 hat of Plasticity {-Tele rC++ Int+3 Slay+5} rElec . (100%) o - +0 cloak {Stlth+} rCorr + (50%) F - amulet of reflection SInv . t - ring of willpower Will +.... k - +4 ring of slaying Stlth + HPRegen 2.74/turn MPRegen 0.86/turn %: no teleportation, reflection @: mighty, lit by a corona, weak-willed, calling ooze, mesmerised, glowing A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1, talons 1, agile 2, poison resistance, jelly sensing items, MP-powered wands, ooze flood, ephemeral shield, lucky 2 }: 1/15 runes: slimy a: Renounce Religion (0%), Oozemancy (1%), Slimify (4%) You were on level 1 of the Shoals. You worshipped Jiyva. Jiyva was extremely pleased with you. You visited 6 branches of the dungeon, and saw 29 of its levels. You also visited: Ice Cave. You collected 2595 gold pieces. You spent 835 gold pieces at shops. Inventory: Hand Weapons r - the +4 mace "Udeuclit" {freeze, rF+ Str+2} (You found it on level 11 of the Dungeon) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. v - the +8 longbow "Zephyr" {speed, Dex+3 SInv} (You found it in an ice cave) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. I - the +1 falchion of Wuick {vamp, rN+ Dex+2} (You found it on level 5 of the Pits of Slime) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. K - the +4 dagger "Meebiq" {devious, rElec rC+++ Dex-5 SInv} (You found it on level 5 of the Pits of Slime) rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. L - the +4 falchion "Deplo" {antimagic, Dex+4} (You found it on level 5 of the Pits of Slime) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. Missiles c - 3 throwing nets d - 17 large rocks (quivered) q - 9 javelins Armour a - a +2 robe of willpower (worn) g - a +2 hat l - +0 steam dragon scales n - a +2 robe of resistance o - a +0 cloak of stealth (worn) p - +0 acid dragon scales s - a +2 buckler of cold resistance u - a +1 kite shield of cold resistance (worn) w - +0 ice dragon scales y - a +0 troll leather armour G - the +2 hat of Plasticity (worn) {-Tele rC++ Int+3 Slay+5} (You found it on level 2 of the Orcish Mines) -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. Magical Staves M - the cold staff "Ehocruwk" {rPois rC+ Str+3 SInv Fire Ice} (You found it on level 5 of the Pits of Slime) [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Jewellery b - a ring of poison resistance e - an amulet of magic regeneration f - a ring of see invisible h - a ring of flight i - an amulet of wildshape j - an amulet of chemistry k - a +4 ring of slaying (worn) m - a +6 ring of dexterity t - a ring of willpower (worn) x - an amulet of dissipation A - a ring of resist corrosion C - a ring of protection from cold F - an amulet of reflection (worn) H - the ring of Kimeeff {rC+ SInv} (You found it on level 5 of the Pits of Slime) [ring of see invisible] rC+: It protects you from cold. SInv: It lets you see invisible. J - the ring "Alisuiqying" {rN+ Wiz Slay+3} (You found it on level 5 of the Pits of Slime) [ring of wizardry] rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Talismans z - a rimehorn talisman B - a spore talisman D - a spider talisman E - a dragon-coil talisman Wands c - a wand of warping (40) f - a wand of mindburst (9) e - a wand of charming (12) d - a wand of digging (6) a - a wand of flame (26) Scrolls p - 8 scrolls of poison b - a scroll of blinking t - 2 scrolls of teleportation W - 4 scrolls of brand weapon N - 5 scrolls of noise I - 2 scrolls of immolation r - a scroll of revelation V - 4 scrolls of vulnerability g - 3 scrolls of fog Potions A - 9 potions of attraction b - 6 potions of brilliance B - a potion of berserk rage n - 2 potions of moonshine L - a potion of lignification g - 2 potions of magic s - a potion of mutation {unknown} a - 2 potions of ambrosia c - 2 potions of curing m - a potion of might Miscellaneous j - a +0 lightning rod (4/4) g - a +0 condenser vane h - a +2 phantom mirror i - a +0 sack of spiders Skills: + Level 16.7 Fighting + Level 8.1 Throwing - Level 5.3 Dodging + Level 12.3 Shields + Level 15.8 Unarmed Combat - Level 5.1 Shapeshifting You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 65% 1 Summon Small Mammal Summ 0% N/A 65% 1 Blink Tloc 0% N/A 78% 2 Call Imp Summ 0% N/A 78% 2 Construct Spike Launche Frge 0% 2d3 78% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 78% 2 Jinxbite Hex 0% 2d2 78% 2 Lesser Beckoning Tloc 0% N/A 78% 2 Mercury Arrow Conj/Alch 0% 2d5 78% 2 Sublimation of Blood Necr 0% N/A 78% 2 Call Canine Familiar Summ 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Hailstorm Conj/Ice 0% 3d5 95% 3 Summon Ice Beast Ice/Summ 0% N/A 95% 3 Tukima's Dance Hex 0% N/A 95% 3 Anguish Hex/Necr 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d8 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (1/4) Lair:2 Spider (0/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: D:5 : D:8 (: D:11 ( D:12 ( D:15 * Orc:2 [*=* Portals: Pandemonium: Orc:2 Annotations: Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) You have sharp toenails. You are very agile. (Dex +8, Str/Int -2) You are resistant to poisons. (rPois) You have a small jelly attached to you that senses nearby items. You expend magic power (3 MP) to strengthen your wands. Your melee attacks may flood your foes with ooze. A shield forms around you when casting spells or using Invocations. (SH +7) You discover more artefacts. Message History The faun hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The wall burns the merfolk siren! You eviscerate the sea snake!!! Your kick misses the sea snake. The sea snake is almost dead. The walls burn the merfolk! The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The walls burn the sea snake! You kill the sea snake! The wall burns the faun! You hear a slurping noise. The wall burns the merfolk siren! The merfolk siren chants its luring song. The slime creature is mesmerised by the merfolk siren! The faun unwields a +0 spear. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you!! * * * LOW HITPOINT WARNING * * * The merfolk hits you but does no damage. You hear chittering from your +0 sack of spiders. It's ready. The walls burn the merfolk! The merfolk hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * The wall burns the faun! The faun hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The wall burns the merfolk siren! The merfolk siren hits you but does no damage. The faun misses you. The merfolk hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * You completely miss the faun. You claw the faun! The faun is lightly wounded. You feel less invigorated. You feel less confused. The faun unwields a +0 sling. The faun wields a +0 spear. You block the faun's attack. The walls burn the merfolk! The merfolk hits you with a +0 trident! You die... Jiyva sends a jelly to digest your remains. ~~. ......~~~~~ ~... ....~~~~~~..~ ~...##..~~~~~~~..~ ~~....~~~c~~~~~~~~ ~~..~[....~~~~~~~m ~~..~~.)# .~~.... ~~~.....###c.~~.P. ~~........mm.~~~.. ~.....~)J@cc.~~PPP ..#...~~~