Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14620782341649141982 88 leviathan1539 the Conjurer (level 4, -1/27 HPs) Began as an Octopode Conjurer on Sept 14, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:04:08 (2621 turns). leviathan1539 the Conjurer (Octopode Conjurer) Turns: 2621, Time: 00:04:08 Health: -1/27 AC: 1 Str: 3 XL: 4 Next: 53% Magic: 2/8 EV: 12 Int: 22 God: Gold: 70 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . (100%) d - +3 spear (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) c - amulet of regeneration rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -13) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, weak 1, MP-powered wands a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 devious dagger d - a +3 spear of freezing (weapon) Jewellery c - an amulet of regeneration (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} j - a scroll of vulnerability {unknown} i - a scroll of identify l - 2 scrolls of enchant weapon {unknown} r - a scroll of revelation Potions g - a potion of magic C - 2 potions of cancellation Skills: + Level 0.9 Polearms - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 13% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Lee's Rapid Deconstruct Erth 1% 3d4* 98% 5 Fortress Blast Frge 4% 6d4 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are weak. (Str -3) You expend magic power (3 MP) to strengthen your wands. Message History The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You aren't carrying any items that you can evoke. You feel better. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 66% to hit) You miscast Searing Ray. Nothing appears to happen. The water moccasin barely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. The water moccasin bites you. You feel very sick. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. It was a potion of mutation. You feel extremely strange. You feel your magical essence link to the dungeon's wands. You feel weaker. You die... ############### *** #######@####### *,* ######.S...####* **, #######..#####.* *** *, #######.######.* **,* *, ######...#####.***,****, ######.##.####.,*,,***,, #####.####.##..,*,*,,,,, ####.######....,,,,,,*** ###########...,,,,,*** * You could see a water moccasin. Vanquished Creatures An iguana (D:3) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 6 endoplasms 4 hobgoblins 5 jackals 8 ball pythons 6 bats 5 frilled lizards 9 goblins 6 kobolds 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | leviathan1539 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 132 | D:1 | Found a faded altar of an unknown god. 319 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 398 | D:1 | Learned a level 2 spell: Searing Ray 843 | D:1 | Reached XP level 3. HP: 21/21 MP: 1/6 1940 | D:2 | Reached skill level 5 in Conjurations 1948 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/8 2601 | D:3 | You fall into a shaft and drop 3 floors! 2605 | D:6 | Encountered a water moccasin 2621 | D:6 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2621 | D:6 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 2621 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_rooms, dreamdust_ecumenical_altar_grove D:2: layout_loops_ring, minmay_tetromino_s2 D:3: layout_rooms D:6: layout_layer_cave, serial_shops, nicolae_shop_pleasant_corner_grove, minmay_ruined_shrine Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Polearms | | 0.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | || 17 Melee: Dagger | 11 | || 11 Tentacles | 2 | || 2 Constrict | 2 | || 2 Spear | 6 | || 6 Cast: Magic Dart | 65 | 12 || 77 Searing Ray | 6 | 3 || 9 Drink: Curing | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 3 || 3 Revelation | | 1 || 1 Armour: None | 4 | 8 || 12 Dodge: Dodged | 9 | 6 || 15