leviathan57 Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, 24, D:1) a +0 club (4, 13, D:1) a +0 club (8, -29, D:1) a jackal skeleton (9, -29, D:1) a jackal skeleton (14, -14, D:1) a bat skeleton (14, 24, D:1) a +0 dagger of draining 2 stones (24, -19, D:1) a +0 dagger (24, 5, D:1) a dwarf skeleton (26, 2, D:1) a dwarf skeleton (28, 2, D:1) a dwarf skeleton (31, 5, D:1) a dwarf skeleton (35, -9, D:1) a dwarf skeleton (46, 18, D:1) a ball python corpse (skeletalised by now) (58, -26, D:1) a +0 trident Level 2 of the Dungeon (0, 0, D:2) a +0 spear (7, 36, D:2) an adder corpse (skeletalised by now) (9, 11, D:2) a rimehorn talisman (18, 34, D:2) a +0 dagger (22, 3, D:2) a +0 spear (34, 23, D:2) a +0 club a goblin skeleton (37, -2, D:2) the +8 tower shield of Impatience {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (38, 13, D:2) a bat skeleton (43, 36, D:2) a +0 whip (45, 52, D:2) a +0 dagger of venom (50, 11, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) an inkwell talisman (4, 16, D:3) a +0 club (7, 11, D:3) a +0 robe (8, 12, D:3) a +0 chain mail (20, 32, D:3) a +0 halberd (21, 33, D:3) a +0 club a +0 halberd (22, 16, D:3) the +7 trident "Avveiby" {freeze, ^Contam rElec rN+ Str+5} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (22, 34, D:3) a +0 whip a +0 robe a +0 club the human skeleton of Jessica (23, -5, D:3) a +0 dagger (23, 18, D:3) a +0 leather armour a +0 morningstar (23, 25, D:3) a +0 club (24, 16, D:3) a +0 short sword (25, 13, D:3) a +0 leather armour a +0 short sword (25, 16, D:3) a +0 hand axe (25, 21, D:3) a rat skeleton (28, -7, D:3) a +0 robe (29, 12, D:3) a +0 club a goblin skeleton (30, 19, D:3) a bat skeleton (37, 22, D:3) an amulet of dissipation (41, -4, D:3) 3 atropa-tipped darts (41, 16, D:3) a +0 club (42, 6, D:3) 5 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 whip a stone (8, 5, D:4) a +0 club (9, 5, D:4) a +0 spear a +0 flail (10, 1, D:4) a +0 rapier (14, -28, D:4) the +9 halberd of Uschaalud {flame, rF+ SInv Stlth-} rF+: It protects you from fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (15, 14, D:4) a +0 club (17, -24, D:4) a +0 dagger (23, -1, D:4) a +0 dagger (27, -27, D:4) a +0 robe (32, 11, D:4) a +0 club 7 poisoned darts (36, -20, D:4) a +0 club a +0 chain mail (43, 5, D:4) a +0 club (49, -19, D:4) 2 potions of magic (50, -25, D:4) 6 gold pieces a +0 dagger a +0 leather armour (50, -23, D:4) 10 gold pieces a +0 dagger a +0 dagger a +0 robe (51, -19, D:4) 5 gold pieces (still there?) a +1 hand axe of venom (still there?) (54, -27, D:4) a +0 whip Level 5 of the Dungeon (4, 19, D:5) a ring of willpower