leviathan57 Level 1 of the Dungeon [Shop] Vohev's Weapon Shop a +0 whip (35 gold) a +0 dagger (28 gold) a +0 dagger (28 gold) 2 atropa-tipped darts (25 gold) a +0 dagger (28 gold) a +0 spear (42 gold) 2 atropa-tipped darts (25 gold) a +0 spear (42 gold) 4 poisoned darts (33 gold) a +0 long sword (49 gold) 4 atropa-tipped darts (50 gold) (0, 0, D:1) an amulet of chemistry (17, -20, D:1) a frilled lizard corpse (skeletalised by now) (22, -7, D:1) a rat skeleton (33, 19, D:1) 3 poisoned darts (39, -12, D:1) a +0 club (39, -10, D:1) a +0 club 4 stones a kobold skeleton (41, -13, D:1) a +0 short sword 4 stones (46, 8, D:1) a +1 dagger of flaming (55, 14, D:1) a staff of alchemy (62, 1, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Gowu's Weapon Emporium a +0 halberd (56 gold) a +2 sling of flaming (205 gold) the +2 dire flail of Sirch {concuss, *Corrode Dex+2 SInv} (347 gold) *Corrode: It may corrode you when you take damage. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +1 short sword of speed (224 gold) a +0 short sword (42 gold) a +0 trident (49 gold) a +0 sling (21 gold) [Shop] Kolushud's Weapon Boutique 2 curare-tipped darts (33 gold) a +0 war axe (49 gold) a +4 quarterstaff of speed (518 gold) a +6 long sword of protection (506 gold) a +0 spear (42 gold) 6 poisoned darts (50 gold) a +0 spear (42 gold) 4 atropa-tipped darts (50 gold) the +8 storm bow {elec, penet} (1043 gold) It cannot be enchanted further. a +1 great sword of freezing (350 gold) [Shop] Teriusm's Antique Weapon Emporium a +0 spear (87 gold) a +0 spear (87 gold) a +0 broad axe of sundering (319 gold) a +0 spear (87 gold) a +0 hand axe (87 gold) a +2 shortbow of flaming (504 gold) a +0 long sword (101 gold) a +0 trident (101 gold) a +0 great sword (290 gold) [Shop] Kupotedi's Weapon Boutique a +4 flail of venom (314 gold) a +0 dagger of venom (52 gold) a +0 whip (30 gold) a +0 club (6 gold) 2 boomerangs (48 gold) the +10 morningstar of Bloody Death {venom, *Noise rN+ Stlth+} (812 gold) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 whip (30 gold) a +0 short sword (36 gold) a +0 sling (18 gold) a +0 sling (18 gold) 3 boomerangs (72 gold) a +0 short sword (36 gold) (10, 2, D:2) a medusa talisman (12, 12, D:2) a +0 robe (20, -8, D:2) a +0 whip (22, -14, D:2) a bat skeleton (31, -2, D:2) a rat skeleton (41, -1, D:2) a jackal skeleton (50, -15, D:2) a +0 club (51, -14, D:2) a +0 club a +0 dagger a +0 dagger a +2 dagger of venom a hobgoblin skeleton a goblin skeleton (51, -13, D:2) a +0 club a +0 sling a goblin skeleton (54, 4, D:2) a +0 dagger a kobold skeleton (56, -23, D:2) a rat corpse (skeletalised by now) (57, 7, D:2) a +0 dagger 3 stones (58, -23, D:2) a +0 whip (69, 23, D:2) a +0 leather armour Level 3 of the Dungeon (10, 19, D:3) a +0 whip (16, -10, D:3) a +0 dagger a goblin corpse (27, -10, D:3) a ring of protection from fire (36, 23, D:3) a +0 leather armour (42, 2, D:3) a ribbon worm corpse (50, -5, D:3) 6 gold pieces