leviathan57 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, -15, D:1) a +0 robe (11, -2, D:1) a +0 short sword (13, 31, D:1) a +0 club (14, -4, D:1) a +0 trident (31, 5, D:1) a +0 club a bat corpse (skeletalised by now) (35, -8, D:1) a frilled lizard corpse (skeletalised by now) (43, 10, D:1) a +0 robe (45, -6, D:1) a +0 leather armour (47, 46, D:1) 2 flux baubles (48, 23, D:1) a +0 club a goblin skeleton a jackal skeleton a jackal skeleton (50, 19, D:1) a +0 robe (51, 45, D:1) a hobgoblin corpse (skeletalised by now) (53, 43, D:1) a +0 whip a kobold corpse (skeletalised by now) (54, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 trident (4, -15, D:2) the +3 sling of the Dozen Yaks {speed, ^Fragile rPois Will+ Str+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Str+5: It affects your strength (+5). It cannot be enchanted further. (9, -1, D:2) a +0 club a kobold corpse (10, 2, D:2) a +0 helmet (10, 21, D:2) a scroll of identify (18, -7, D:2) a +0 dagger (24, 13, D:2) a +0 short sword (31, 26, D:2) a ball python corpse (skeletalised by now) (38, 25, D:2) an adder corpse (skeletalised by now) (46, 10, D:2) a +0 glaive (48, -11, D:2) a hobgoblin corpse (skeletalised by now)