Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4270154293738192476 3 lex1 the Cudgeller (level 1, 0/19 HPs) Began as a Mountain Dwarf Monk on Aug 20, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (240 turns). lex1 the Cudgeller (Mountain Dwarf Monk) Turns: 240, Time: 00:01:39 Health: 0/19 AC: 3 Str: 13 XL: 1 Next: 41% Magic: 1/1 EV: 11 Int: 10 God: Gold: 22 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 mace rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . f - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles e - a throwing net (quivered) Armour b - a +0 robe (worn) d - an orb of light f - a +0 pair of gloves (worn) Potions c - a potion of ambrosia g - a potion of curing {unknown} Skills: + Level 3.3 Fighting + Level 3.7 Maces & Flails + Level 2.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You see here a +0 robe. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. You see here a red potion. You barely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. You see here a bat corpse. g - a red potion There are no items here. You see here a +0 robe. You open the door. There is an open door here. You open the door. An endoplasm comes into view. An endoplasm comes into view. There is an open door here. The endoplasm quivers. The endoplasm quivers. The endoplasm freezes you. You are frozen. The endoplasm attacks as it pursues you! The endoplasm hits you but does no damage. The endoplasm hits you. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... ### #.. # #ß. .# ##. #####+##.#.. +.. #...@....... ##. #..JJ......# #. #......##### #. #......# #. #......# #. ###'#### #. #.# ## ########.############### #...).†................# You could see 2 endoplasms. Vanquished Creatures 2 bats (D:1) 2 goblins (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Mountain Dwarf Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 240 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_shops, shop, serial_bayou_ford_a, serial_bayou_lake_a Action || total ---------------------------++------- Melee: Mace || 13 Armour: Robe || 16 Dodge: Dodged || 19