Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12772638994588358131 11 lex1 the Magician (level 2, -2/21 HPs) Began as a Djinni Hedge Wizard on Aug 20, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:05:57 (515 turns). lex1 the Magician (Djinni Hedge Wizard) Turns: 515, Time: 00:05:57 Health: -2/21 AC: 2 Str: 9 XL: 2 Next: 40% Gold: 18 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . h - staff of death rCold x . . (no offhand) rNeg + . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 dagger Missiles d - 2 poisoned darts Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves h - a staff of death (weapon) Scrolls e - a scroll of identify {unknown} f - a scroll of fog {unknown} g - a scroll of revelation {unknown} Skills: + Level 0.1 Short Blades + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 6% 2 c - Call Imp Summ 26% N/A 6% 2 d - Grave Claw Necr 40% 2d9 6% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The bat barely misses you. There is an open door here. The bat hits you but does no damage. The bat closely misses you. The bat attacks as it pursues you! The bat hits you but does no damage. The bat misses you. The bat closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. There is an open door here. The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. Casting: Blink (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat closely misses you. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * The bat completely misses your cerulean imp. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.##......####.....## #.##.##.### ##...## #.##.##.# ##.## #.......# #.# ####..### #.# ##.# ##'## #.# ##...## ##.## ##...^.## #@gg## ##.......# #5#..####......... #b......'......... ##...####......... #..## ##.......# #####.##### ##.....## #.........#####...## #.###.###........## #.# #.# #.######.# You could see a hobgoblin, a goblin, a bat (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | lex1 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Found Etodac's Distillery. 135 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 515 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_corners, serial_shops, nicolae_shop_just_a_little_nook Action || total ---------------------------++------- Melee: Dagger || 6 Staff || 32 Cast: Magic Dart || 9 Call Imp || 2 Blink || 1 Grave Claw || 1 Stab: Sleeping || 1 Armour: Robe || 47 Dodge: Dodged || 58