Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2342482760487788348 (custom seed) 24 lex1 the Magician (level 3, -3/25 HPs) Began as a Djinni Hedge Wizard on Aug 29, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:14 (685 turns). lex1 the Magician (Djinni Hedge Wizard) Turns: 685, Time: 00:05:15 Health: -3/25 AC: 2 Str: 9 XL: 3 Next: 15% Gold: 85 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . f - staff of alchemy rCold x . . (no offhand) rNeg + . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring of positive energy Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves f - a staff of alchemy (weapon) Jewellery d - a ring of positive energy (worn) Scrolls e - a scroll of poison {unknown} g - 3 scrolls of enchant weapon {unknown} k - a scroll of enchant armour {unknown} l - a scroll of fear {unknown} Potions h - a potion of magic {unknown} i - a potion of heal wounds {unknown} j - a potion of haste {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc 32% N/A 4% 2 c - Call Imp Summ 32% N/A 4% 2 d - Grave Claw Necr 32% 2d9 4% 2 e - Mephitic Cloud Conj/Alch/Air 24% N/A 10% 3 f - Soul Splinter Necr 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A kobold comes into view. It is wielding a +0 club. The ball python bites you. The ball python grabs you. The ball python constricts you. You hit the ball python. You kill the ball python! The goblin barely misses you. The goblin closely misses you. Things that are here: a ball python corpse; a bat corpse The goblin completely misses you. An endoplasm comes into view. The endoplasm quivers. You hit the goblin but do no damage. A ribbon worm comes into view. The goblin hits you with a +0 club. You hit the goblin. The goblin is heavily wounded. The endoplasm hits you. The goblin hits you with a +0 club. The endoplasm barely misses you. The goblin barely misses you. You hit the goblin but do no damage. The goblin is heavily wounded. The kobold barely misses you. The goblin misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The kobold hits you with a +0 club. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the goblin. The goblin is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ### #.. # ####.#####.# #..........# #.#.........## #............. #J†K....# ##@gw.".# #....####.# ###### You could see a ribbon worm, an endoplasm, a goblin and a kobold. Vanquished Creatures A gnoll (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 ball pythons 2 bats A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) 7 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | lex1 set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 336 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 336 | D:1 | Learned a level 1 spell: Soul Splinter 684 | D:2 | HP: 1/25 [goblin/+0 club (3)] 685 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, minmay_misc_feat_chi, minmay_pentomino_v4 D:2: layout_basic, serial_shops, nicolae_shop_well_armoured, dreamdust_ecumenical_altar_hidden_monk_grotto, hex_tiny Action || total ---------------------------++------- Melee: Staff || 12 Cast: Magic Dart || 31 Armour: Robe || 18 Dodge: Dodged || 15