Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14487931459423688203 0 lex1 the Grave Robber (level 1, -6/19 HPs) Began as a Demonspawn Necromancer on Aug 31, 2025. Mangled by a merfolk siren ... wielding a +0 trident (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (10 turns). lex1 the Grave Robber (Demonspawn Necromancer) Turns: 10, Time: 00:00:06 Health: -6/19 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no teleportation @: berserking (expiring), very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing e - a potion of heal wounds f - a potion of haste Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 5% 2 Vampiric Draining Necr 14% 2d7 11% 3 Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, lex1 the Demonspawn Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren shouts! You feel a strong urge to attack something. The merfolk siren hits you with a +0 trident. There is an open door here. You hit the merfolk siren. The merfolk siren is lightly wounded. You completely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren misses you. You puncture the merfolk siren! The merfolk siren is heavily wounded. You closely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You puncture the merfolk siren! The merfolk siren is severely wounded. The merfolk siren barely misses you. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demonspawn Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a merfolk siren 10 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 7 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3