Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4371006350174065758 0 lex1 the Grave Robber (level 1, 0/13 HPs) Began as a Demonspawn Necromancer on Sept 1, 2025. Drowned by a water elemental (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:22 (48 turns). lex1 the Grave Robber (Demonspawn Necromancer) Turns: 48, Time: 00:01:22 Health: 0/13 AC: 25 Str: 14 XL: 1 Next: 0% Magic: 2/3 EV: 3 Int: 19 God: Gold: 0 SH: 0 Dex: 19 Spells: 3/4 levels left rFire . . . A - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold . . . C - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . B - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (no helmet) rElec + (no helmet) rCorr + (no cloak) SInv + (no gloves) Will +.... (no boots) Stlth (no amulet) HPRegen 0.22/turn v - +6 ring of dexterity MPRegen 0.08/turn z - +6 ring of strength %: no teleportation @: engulfed (cannot breathe), flying, mesmerised, very slightly contaminated A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger A - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. Armour b - a +0 robe B - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. C - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity (worn) w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength (worn) Wands r - a wand of mindburst (7) s - a wand of light (7) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify q - 2 scrolls of fear Potions c - 8 potions of magic d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 72% N/A 98% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 36% 2d9 99% 2 Vampiric Draining Necr 18% 2d7 100% 3 Animate Dead Necr 18% N/A 100% 4 Curse of Agony Necr 18% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Annotations: D 1 transporter Message History You continue putting on the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}. x5 You finish putting on the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}. You feel agile. v - a +6 ring of dexterity (worn) You feel stronger. z - a +6 ring of strength (worn) Items here: ))) [. There is a transporter here. Hit: A) +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Press: ? - help, Dir - move target Welcome to arena 1. You enter the transporter and appear at another place. Okay, then. 2 water elementals come into view. Visions of slaying the water elemental flood into your mind. Found a +2 leather armour of poison resistance and a +0 falchion of holy wrath. Found a transporter. Aiming: Soul Splinter (safe; 98% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Aiming: Soul Splinter (safe; 98% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (infinite will) You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. Visions of slaying the water elemental flood into your mind. You slash the water elemental! The water elemental is moderately damaged. You slash the water elemental! Visions of slaying the water elemental flood into your mind. The water elemental hits you. The water elemental engulfs you in water! The water elemental hits you. x3 You slice the water elemental!! The water elemental is almost destroyed. You hit the water elemental. Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.).[.▓ ▓.....▓ ▓.EE..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 water elementals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demonspawn Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 11 | D | Identified the inkwell talisman of Infinity {rN+} 16 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 17 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 19 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 45 | D | Entered arena 2. 45 | D | Noticed a water elemental 45 | D | Noticed a water elemental 45 | D | Found a transporter. 48 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Broad axe || 2 Armour: Plate armour || 4