Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17156969385556589305 21 lex1 the Grave Robber (level 2, -5/19 HPs) Began as a Demonspawn Necromancer on Sept 2, 2025. Drowned by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:54 (361 turns). lex1 the Grave Robber (Demonspawn Necromancer) Turns: 361, Time: 00:01:54 Health: -5/19 AC: 2 Str: 8 XL: 2 Next: 62% Magic: 4/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation @: engulfed (cannot breathe) A: thin skeletal structure 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles i - 2 stones Armour b - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - 3 potions of magic f - a potion of haste Skills: + Level 0.1 Fighting + Level 0.6 Short Blades + Level 2.2 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 6.5 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 2% 2 Vampiric Draining Necr 21% 2d7 4% 3 Animate Dead Necr 21% N/A 14% 4 Curse of Agony Necr 21% N/A 36% 5 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Malign Gateway Summ/Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History You are no longer berserk. You are exhausted. You feel yourself slow down. Your soul wisp disappears in a puff of smoke! You start resting. HP restored. You start resting. Magic restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. Level annotation: 1 runed door Welcome back, lex1 the Demonspawn Necromancer. [Dungeon Sprint] Press ? for a list of commands and other information. A crimson imp comes into view. It is carrying a wand of flame. You open the door. A water elemental comes into view. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water elemental (dormant, infinite will) The water elemental is unaffected. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. The water elemental hits you. The water elemental engulfs you in water! There is an open door to the Ecumenical Temple here. Your lungs strain for air! The water elemental completely misses you. You barely miss the water elemental. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental barely misses you. You hit the water elemental. The water elemental is lightly damaged. You die... ▓ ▓▓▓ # ♣.# # .5 ♣♣.# #### ... ..# ...# ...~♣♣♣♣♣.###+#+### ...#...~~♣.....#........ ...#..~~~~♣♣♣..'@⌠...... ##'#..~≈≈~~~♣♣.#E..##### †.†#.~~≈~~~....#.⌠.# ...#.~≈~~~.....#...# ...#.~~~.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you). Vanquished Creatures A human (D) An endoplasm (D) A rat (D) 3 creatures vanquished. Vanquished Creatures (collateral kills) 2 rats (D) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demonspawn Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 168 | D | Reached skill level 5 in Necromancy 174 | D | Got the Anthology of the Constructed Geodesic 312 | D | Reached skill level 6 in Necromancy 312 | D | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 312 | D | Reached XP level 2. HP: 19/19 MP: 3/5 356 | D | Noticed a water elemental 361 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Necromancy | 6 | 6.5 Dodging | 2 | 2.2 Stealth | 2 | 2.1 Fighting | | 0.1 Short Blades | | 0.6 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 15 Throw: Stone || 1 Cast: Soul Splinter || 6 Use: Potion || 3 Armour: Robe || 8 Dodge: Dodged || 11