Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13745536506650443420 1528 lex1 the Reanimator (level 8, -4/61 HPs) Began as a Demonspawn Necromancer on Sept 3, 2025. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:55 (383 turns). lex1 the Reanimator (Demonspawn Necromancer) Turns: 383, Time: 00:02:56 Health: -4/61 AC: 26 Str: 14 XL: 8 Next: 55% Magic: 14/15 EV: 4 Int: 21 God: Gold: 0 SH: 0 Dex: 25 Spells: 8/16 levels left rFire . . . A - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold . . . C - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . B - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (no helmet) rElec + (no helmet) rCorr + (no cloak) SInv + (no gloves) Will +.... (no boots) Stlth + (no amulet) HPRegen 0.30/turn z - +6 ring of strength MPRegen 0.14/turn u - +6 ring of dexterity %: no teleportation @: engulfed (cannot breathe), flying, mesmerised, wreathed by umbra A: horns 1, thin skeletal structure 2, ignite blood 2, foul shadow 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger A - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. Armour b - a +0 robe B - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. C - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery t - a ring of flight u - a +6 ring of dexterity (worn) v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength (worn) D - a +4 ring of protection F - the amulet of Bystrahaa {Spirit rC+ rCorr} (You found it in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Wands r - a wand of mindburst (7) s - a wand of quicksilver (7) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify q - 2 scrolls of fear Potions c - 8 potions of magic d - 10 potions of curing e - 10 potions of heal wounds f - 10 potions of haste g - 2 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might Miscellaneous E - a +0 phantom mirror Skills: + Level 4.4 Fighting + Level 10.1 Axes + Level 3.4 Armour + Level 3.8 Dodging + Level 3.7 Stealth + Level 4.6 Spellcasting + Level 14.4 Necromancy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 2% 1 b - Animate Dead Necr 60% N/A 28% 4 c - Vampiric Draining Necr 60% 2d10 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 100% 2d14 4% 2 Dispel Undead Necr 60% 3d21 28% 4 Kiss of Death Conj/Necr 100% 2d13 50% 1 Curse of Agony Necr 60% N/A 61% 5 Confusing Touch Hex 4% N/A 100% 3 Mephitic Cloud Conj/Alch/Air 4% N/A 100% 3 Freezing Cloud Conj/Ice/Air 2% 6-21 100% 5 Hellfire Mortar Fire/Erth/Frge 2% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have a moderately thin skeletal structure. (Dex +4, Stealth++) Your demonic aura often causes spilled blood to erupt in flames. You are shadowed, sometimes releasing foul flame when damaged in melee. Message History The deep elf pyromancer casts a spell at you. The pyre arrow hits you. The deep elf pyromancer casts a spell. x2 You completely miss the fire elemental. You headbutt the fire elemental. The fire elemental is lightly damaged. You slash the fire elemental! You closely miss the deep elf pyromancer. You hit the deep elf pyromancer but do no damage. You hit the water elemental. You miss the deep elf pyromancer. You slash the deep elf pyromancer! You drain the deep elf pyromancer. Visions of slaying the deep elf pyromancer flood into your mind. Your lungs strain for air! The fire elemental barely misses you. The water elemental is engulfed in blazing flames. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * The deep elf pyromancer hits you but does no damage. The deep elf pyromancer hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * The deep elf pyromancer is seared by the foul flame within you. The deep elf pyromancer is lightly wounded. The deep elf pyromancer is engulfed in blazing flames. The deep elf pyromancer points at you and mumbles some strange words. The pyre arrow hits you. The deep elf pyromancer is engulfed in blazing flames. The deep elf pyromancer hits you but does no damage. The fire elemental hits you. The fire elemental burns you! * * * LOW HITPOINT WARNING * * * You slice the water elemental!! You headbutt the water elemental, but do no damage. The water elemental is almost destroyed. You closely miss the deep elf pyromancer. You slash the deep elf pyromancer! You drain the deep elf pyromancer. You hit the deep elf pyromancer. You drain the deep elf pyromancer. A gate to Pandemonium opens briefly! You barely miss the deep elf pyromancer. You miss the fire elemental. You slice the fire elemental!! You die... ▓.....▓.....▓.....▓ ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓..[)"...▓..::°...▓ ▓...)....▓..:E:...▓ ▓........▓..eeE...▓ ▓..))....▓..E@....▓ ▓.▓....▓.▓.▓eEe.▓.▓ ▓...©....▓.4.©....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (engulfing you), 4 deep elf pyromancers, 3 fire elementals and a friendly rust devil (summoned). Vanquished Creatures 2 deep elf pyromancers (D) A glass eye (D) 2 water elementals (D) 2 crimson imps (D) 2 jellies (D) 2 ball pythons (D) 11 creatures vanquished. Vanquished Creatures (collateral kills) A weeping skull (D) An endoplasm (D) 2 creatures vanquished. Vanquished Creatures (others) 4 spatial maelstroms (D) 4 creatures vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demonspawn Necromancer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 2 | D | Banished a spatial maelstrom 4 | D | Banished a spatial maelstrom 13 | D | Banished a spatial maelstrom 15 | D | Banished a spatial maelstrom 16 | D | Got the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 16 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 18 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 44 | D | Entered arena 2. 44 | D | Found a transporter. 59 | D | Entered arena 3. 59 | D | Noticed a crimson imp 59 | D | Noticed a crimson imp 59 | D | Noticed a weeping skull 59 | D | Found a transporter. 62 | D | Killed a crimson imp 63 | D | Reached skill level 1 in Axes 63 | D | Reached skill level 7 in Necromancy 63 | D | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 63 | D | Reached XP level 2. HP: 17/20 MP: 5/5 63 | D | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 63 | D | Reached XP level 3. HP: 22/25 MP: 6/6 64 | D | Killed a weeping skull 65 | D | Reached skill level 9 in Necromancy 65 | D | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 65 | D | Reached XP level 4. HP: 28/31 MP: 6/8 67 | D | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 67 | D | Reached XP level 5. HP: 33/36 MP: 6/9 77 | D | Entered arena 4. 77 | D | Noticed a glass eye 77 | D | Found a transporter. 82 | D | Reached skill level 1 in Fighting 82 | D | Reached skill level 10 in Necromancy 83 | D | Killed a glass eye 84 | D | Reached skill level 5 in Axes 84 | D | Reached skill level 1 in Armour 84 | D | Reached skill level 12 in Necromancy 84 | D | Gained mutation: Your demonic aura often causes spilled | blood to erupt in flames. [demonic ancestry] 84 | D | Reached XP level 6. HP: 44/44 MP: 8/11 93 | D | Got the amulet of Bystrahaa {Spirit rC+ rCorr} 100 | D | Learned a level 4 spell: Animate Dead 104 | D | Learned a level 3 spell: Vampiric Draining 123 | D | Entered arena 5. 123 | D | Noticed a water elemental 123 | D | Noticed a deep elf pyromancer 123 | D | Noticed a deep elf pyromancer 123 | D | Noticed a water elemental 123 | D | Found a transporter. 125 | D | Noticed a fire elemental 127 | D | Killed a water elemental 128 | D | Gained mutation: You are shadowed, sometimes releasing foul | flame when damaged in melee. [demonic ancestry] 128 | D | Reached XP level 7. HP: 44/51 MP: 11/13 128 | D | Killed a water elemental 128 | D | Killed a deep elf pyromancer 129 | D | Reached skill level 13 in Necromancy 129 | D | Gained mutation: You have a moderately thin skeletal | structure. (Dex +4, Stealth++) [demonic ancestry] 129 | D | Reached XP level 8. HP: 42/60 MP: 11/14 129 | D | Killed a deep elf pyromancer 130 | D | Reached skill level 10 in Axes 130 | D | Reached skill level 14 in Necromancy 377 | D | Entered arena 6. 377 | D | Noticed a deep elf pyromancer 377 | D | Noticed a deep elf pyromancer 377 | D | Noticed a deep elf pyromancer 377 | D | Noticed a deep elf pyromancer 377 | D | Found a transporter. 382 | D | HP: 2/61 [fire elemental[a deep elf pyromancer] (3)] 383 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Axes | 1 2 3 5 6 9 10 | 10.1 Dodging | 2 3 | 3.8 Stealth | 2 3 | 3.7 Necromancy | 7 9 12 13 14 | 14.4 Spellcasting | 3 4 | 4.6 Fighting | 2 3 4 | 4.4 Armour | 1 2 3 | 3.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Broad axe | 3 | 7 | 5 || 15 Headbutt | | 2 | 3 || 5 Cast: Soul Splinter | | | 1 || 1 Use: Potion | | 1 | || 1 Armour: Plate armour | 12 | 8 | 15 || 35 Dodge: Dodged | 2 | 3 | 4 || 9