Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10988002839867136036 25 lex1 the Magician (level 2, -6/15 HPs) Began as a Deep Elf Hedge Wizard on Sept 4, 2025. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:56 (38 turns). lex1 the Magician (Deep Elf Hedge Wizard) Turns: 38, Time: 00:00:57 Health: -6/15 AC: 3 Str: 7 XL: 2 Next: 82% Magic: 11/12 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 14/15 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . j - +0 leather armour rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.26/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +0 hat (worn) j - a +0 leather armour (worn) Wands h - a wand of polymorph (10) Scrolls i - a scroll of blinking Potions d - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste Skills: + Level 3.3 Dodging + Level 3.3 Stealth + Level 7.4 Spellcasting + Level 2.9 Conjurations + Level 1.3 Summonings + Level 1.4 Necromancy + Level 1.1 Translocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 22% 2d8 13% 2 Blink Tloc 22% N/A 14% 2 Call Imp Summ 22% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 10% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel a strong urge to attack something. You start removing your armour. You continue removing your +0 robe. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 Magic restored. You finish putting on your +0 leather armour. You start resting. HP restored. You start waiting. You feel yourself speed up. You open the door. An ogre comes into view. It is wielding a +0 giant club. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. You hit the ogre but do no damage. The ogre is moderately wounded. The ogre closely misses you. You hit the ogre but do no damage. The ogre is moderately wounded. The ogre closely misses you. You hit the ogre. The ogre is moderately wounded. You barely miss the ogre. The ogre is moderately wounded. You recover from your berserk rage. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 2 | D | Noticed Ijyb 7 | D | Killed Ijyb 8 | D | Reached skill level 7 in Spellcasting 8 | D | Reached XP level 2. HP: 14/15 MP: 8/12 32 | D | Noticed an ogre 38 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Stealth | 3 | 3.3 Spellcasting | 7 | 7.4 Conjurations | | 2.9 Summonings | | 1.3 Necromancy | | 1.4 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 2 Use: Potion || 1 Armour: Robe || 1 Leather armour || 1 Dodge: Dodged || 2