Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 10914423156530239115 105 lex1 the Thaumaturge (level 4, 0/24 HPs) Began as a Deep Elf Hedge Wizard on Sept 4, 2025. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:04:55 (613 turns). lex1 the Thaumaturge (Deep Elf Hedge Wizard) Turns: 613, Time: 00:04:56 Health: 0/24 AC: 2 Str: 7 XL: 4 Next: 54% Magic: 13/18 EV: 12 Int: 21 God: Gold: 17 SH: 0 Dex: 12 Spells: 10/23 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.32/turn %: no teleportation @: engulfed (cannot breathe) A: magic regeneration, clumsy 1, evolution 1, time-warped blood 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 17 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - 3 scrolls of immolation {unknown} h - a scroll of fear {unknown} i - a scroll of blinking Potions d - 3 potions of magic f - a potion of heal wounds g - a potion of haste j - 3 potions of mutation k - a potion of lignification {unknown} l - 2 potions of enlightenment m - a potion of curing Skills: + Level 4.3 Dodging + Level 4.6 Stealth + Level 10.2 Spellcasting + Level 3.8 Conjurations + Level 2.0 Summonings + Level 1.7 Necromancy + Level 1.1 Translocations + Level 0.1 Air Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Static Discharge Conj/Air 38% 3-5/arc 4% 2 c - Call Imp Summ 38% N/A 4% 2 d - Airstrike Air 5% 2d(1-17) 50% 4 e - Forge Lightning Spir Air/Frge 11% 3d4 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 36% 2d9 4% 2 Blink Tloc 30% N/A 6% 2 Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are clumsy. (Dex -2) You have hidden genetic potential. Your blood hastes a few of your allies when you are sufficiently damaged. Message History e - 3 scrolls labelled OKIKIO INLAM (gained 1) j - 5 potions of mutation (gained 2); m - a potion of curing You now have 17 gold pieces (gained 15). This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Okay, then. You feel extremely strange. You feel your constitution weaken. You feel your constitution grow even weaker. You feel extremely strange. You feel your constitution improve a little. You feel your constitution return to normal. You feel clumsy. The flow of your blood desyncs from the flow of time itself. You feel a hidden potential growing inside you. There is an open door here. Found a runed door to the Ecumenical Temple. You open the door. A water elemental comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (astonishingly dangerous; 50% risk of failure) Press: ? - help, Dir - move target Aim: a water elemental (ally target, empty space bonus: 5/8) The air twists around and strikes the water elemental. The water elemental is lightly damaged. The water elemental hits you. The water elemental engulfs you in water! Your cerulean imp hits the water elemental from afar with a -3 spear. Your lungs strain for air! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'...♣♣♣♣ ♣.# ..#..#....♣.♣ ♣♣.# #'####......♣ ♣..# ..÷..#....~.♣ ♣..###+#+# .....#...~~♣♣ ♣♣.#...... .....#..~~~~♣♣♣♣.E.⌠.... ####'#..~≈≈~~~♣.@#...### ..)..#.~~≈~~~...5# ⌠.# ...†.#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .........÷.......# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (ally target, engulfing you) and a friendly cerulean imp (summoned). Vanquished Creatures A scorpion (D) Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 8 | D | Reached skill level 5 in Spellcasting 233 | D | Noticed Jessica 241 | D | Killed Jessica 242 | D | Reached skill level 7 in Spellcasting 242 | D | Reached XP level 2. HP: 14/15 MP: 8/12 242 | D | Reached XP level 3. HP: 18/19 MP: 9/14 250 | D | Learned a level 2 spell: Static Discharge 253 | D | Learned a level 2 spell: Call Imp 301 | D | Reached skill level 8 in Spellcasting 355 | D | Noticed a scorpion 365 | D | Killed a scorpion 366 | D | Reached skill level 10 in Spellcasting 366 | D | Reached XP level 4. HP: 13/24 MP: 7/18 563 | D | Learned a level 4 spell: Airstrike 568 | D | Learned a level 4 spell: Forge Lightning Spire 568 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 568 | D | Gained mutation: Your body sometimes grows weak and slow | upon taking damage. [potion of mutation] 569 | D | Lost mutation: Your body sometimes grows weak and slow upon | taking damage. [potion of mutation] 569 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 569 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 569 | D | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 569 | D | Gained mutation: You have hidden genetic potential. [potion | of mutation] 613 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_archi, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 7 10 | 10.2 Stealth | 3 4 | 4.6 Dodging | 3 4 | 4.3 Conjurations | 3 | 3.8 Summonings | 2 | 2.0 Necromancy | | 1.7 Translocations | | 1.1 Air Magic | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Cast: Magic Dart | 21 | || 21 Call Imp | 2 | 1 || 3 Static Discharge | 2 | || 2 Airstrike | | 1 || 1 Use: Potion | 2 | 2 || 4 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 3 | || 3