Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1551737254753987726 46 lex1 the Thaumaturge (level 3, -11/28 HPs) Began as a Deep Elf Hedge Wizard on Sept 4, 2025. Mangled by a water elemental (12 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:09 (371 turns). lex1 the Thaumaturge (Deep Elf Hedge Wizard) Turns: 371, Time: 00:02:10 Health: -11/28 AC: 3 Str: 7 XL: 3 Next: 44% Magic: 14/15 EV: 12 Int: 20 God: Gold: 3 SH: 0 Dex: 14 Spells: 16/19 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . j - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no teleportation @: berserking, engulfed (cannot breathe), very quick A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat j - a +1 hat (worn) Scrolls i - a scroll of blinking Potions d - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste Skills: + Level 3.4 Dodging + Level 3.7 Stealth + Level 8.5 Spellcasting + Level 3.2 Conjurations + Level 1.4 Summonings + Level 1.5 Necromancy + Level 1.1 Translocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Call Imp Summ 28% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 28% 2d9 6% 2 Blink Tloc 26% N/A 8% 2 Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. x2 You swap places. You swap places. You start resting. Your cerulean imp disappears in a puff of smoke! HP restored. You start resting. Magic restored. You start waiting. You see here a human corpse. Found a runed door to the Ecumenical Temple. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You open the door. A water elemental comes into view. Your cerulean imp hits the water elemental but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Your cerulean imp hits the water elemental but does no damage. You puncture the water elemental! The water elemental is moderately damaged. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental. The water elemental is moderately damaged. Your lungs strain for air! Your cerulean imp hits the water elemental but does no damage. You puncture the water elemental! The water elemental is severely damaged. Your lungs strain for air! The water elemental hits you. * * * LOW HITPOINT WARNING * * * Your cerulean imp barely misses the water elemental. You closely miss the water elemental. The water elemental is severely damaged. * * * LOW HITPOINT WARNING * * * Your lungs strain for air! The water elemental hits you! You die... ▓▓▓ ▓▓▓ <.# ♣.# ..# ♣.# #'####...... ♣♣.# ..†..#....~.♣♣♣..# #+#+# .....#...~~♣..♣.5#...... .....#..~~~~♣.♣♣@E.⌠.... ####'#..~≈≈~~~♣♣.#...### ...).#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# ........†........# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (ally target, engulfing you) and a friendly cerulean imp (summoned). Vanquished Creatures Jessica (D) A human (D) An endoplasm (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 6 | D | Reached skill level 5 in Spellcasting 17 | D | Noticed Jessica 21 | D | Killed Jessica 22 | D | Reached skill level 7 in Spellcasting 22 | D | Reached XP level 2. HP: 15/15 MP: 2/12 191 | D | Learned a level 2 spell: Call Imp 207 | D | Reached skill level 8 in Spellcasting 207 | D | Reached XP level 3. HP: 11/19 MP: 2/15 366 | D | Noticed a water elemental 371 | D | HP: 1/28 [drowned by a water elemental (3)] 371 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 7 8 | 8.5 Dodging | 3 | 3.4 Stealth | 3 | 3.7 Conjurations | 3 | 3.2 Summonings | | 1.4 Necromancy | | 1.5 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 19 Call Imp || 2 Use: Potion || 1 Armour: Robe || 4 Dodge: Dodged || 7