Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15683779202454277351 17 lex1 the Thaumaturge (level 4, -4/24 HPs) Began as a Deep Elf Hedge Wizard on Sept 4, 2025. Was a Believer of Sif Muna. Slain by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:02:17 (335 turns). lex1 the Thaumaturge (Deep Elf Hedge Wizard) Turns: 335, Time: 00:02:17 Health: -4/24 AC: 2 Str: 7 XL: 4 Next: 32% Magic: 13/18 EV: 12 Int: 21 God: Sif Muna [**....] Gold: 30 SH: 0 Dex: 14 Spells: 20/23 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.32/turn %: no teleportation @: no status effects A: magic regeneration a: Renounce Religion, Channel Magic You were in the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls i - a scroll of blinking Potions d - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 4.0 Dodging + Level 3.9 Stealth + Level 10.2 Spellcasting + Level 3.7 Conjurations + Level 1.4 Summonings + Level 1.5 Necromancy + Level 1.2 Translocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Call Imp Summ 32% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 34% 2d9 4% 2 Blink Tloc 30% N/A 6% 2 Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Gozag Kikubaaqudgha Makhleb Qazlal Ru Sif Muna Uskayaw Vehumet Yredelemnul Beogh Lugonu Shops: D ?**[( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History ROUND 3! FIGHT! You sense a tension in the south. You start waiting. A merfolk comes into view. It is wielding a +0 trident. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (translocational energy, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (ally target, 100% to hit) The magic dart hits the merfolk but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (ally target, 100% to hit) The magic dart hits the merfolk! The merfolk is lightly wounded. Your cerulean imp hits the merfolk but does no damage. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded, ally target, 100% to hit) The magic dart hits the merfolk but does no damage. The merfolk is lightly wounded. Your cerulean imp closely misses the merfolk. The merfolk closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk, wielding a +0 trident (lightly wounded, ally target, 100% to hit) The magic dart hits the merfolk. The merfolk is lightly wounded. Your cerulean imp hits the merfolk with a -3 spear. The merfolk hits you from afar with a +0 trident! Ouch! That really hurt! You die... ........###...###........ ...........###........... ........ß.# #.ß........ ∩___†.....###......___ ####.ß.........ß.# #§†..........⌠# ###.........### #_m†....._# #_.5@...._# #........_# #∩.......∩# ##∩.....∩## ##.....## ##⌠⌠⌠## ##### You could see a merfolk (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 2 jellies (D) 3 adders (D) 2 endoplasms (D) 2 ball pythons (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 0 | D | Found a stormy altar of Qazlal. 0 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a burning altar of Makhleb. 1 | D | Found a corrupted altar of Lugonu. 2 | D | Found a radiant altar of Vehumet. 3 | D | Found a sacrificial altar of Ru. 3 | D | Found a basalt altar of Yredelemnul. 3 | D | Found a roughly hewn altar of Beogh. 3 | D | Found Pahisubya's Premium Goods. 3 | D | Found Myedwesch's Weapon Rack. 4 | D | Found Kileam's Identification Station. 4 | D | Found Jaisiyff's Miscellaneous Merchandise. 4 | D | Found Zofuekh's Basic Armour. 5 | D | Round 1. 8 | D | Became a worshipper of Sif Muna the Loreminder 15 | D | Found an ancient bone altar of Kikubaaqudgha. 16 | D | Found a hide-covered altar of Uskayaw. 27 | D | Reached skill level 5 in Spellcasting 58 | D | Found an opulent altar of Gozag. 76 | D | Noticed a jelly 86 | D | Killed a jelly 86 | D | Reached * piety under Sif Muna 87 | D | Reached skill level 8 in Spellcasting 87 | D | Reached XP level 2. HP: 7/15 MP: 3/13 87 | D | Reached XP level 3. HP: 10/19 MP: 3/14 90 | D | Learned a level 2 spell: Call Imp 120 | D | Reached skill level 9 in Spellcasting 132 | D | Arena points: 5 (+5) [x1] 147 | D | Round 2. 159 | D | Reached XP level 4. HP: 24/24 MP: 9/17 205 | D | Reached ** piety under Sif Muna 241 | D | Reached skill level 10 in Spellcasting 313 | D | Arena points: 17 (+12) [x1] 328 | D | Round 3. 330 | D | Noticed a merfolk 335 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 8 9 10 | 10.2 Dodging | 3 4 | 4.0 Stealth | 3 | 3.9 Conjurations | 3 | 3.7 Summonings | | 1.4 Necromancy | | 1.5 Translocations | | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 24 | 14 || 38 Call Imp | | 1 || 1 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | | 1 || 1