Seeded DCSS version 0.34-a0-744-gf63fd7415a (webtiles) character file. Game seed: 888 (custom seed) 53 lex1 the Magician (level 3, 0/17 (19) HPs) Began as a Deep Elf Hedge Wizard on Sept 9, 2025. Slain by a drude (2 damage) ... summoned by Xom ... on level 2 of the Dungeon. The game lasted 00:12:41 (3139 turns). lex1 the Magician (Deep Elf Hedge Wizard) Turns: 3139, Time: 00:12:42 HP: 0/17 (19) AC: 3 Str: 7 XL: 3 Next: 64% MP: 6/11 EV: 11 Int: 26 God: Gold: 83 SH: 0 Dex: 14 Spells: 6/11 levels left rFire . . . (100%) e - +0 whip (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of intelligence HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: slowed, drained, very slow A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 whip of draining (weapon) Armour b - a +0 robe c - a +0 hat (worn) d - a +0 leather armour (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of identify {unknown} e - a scroll of poison {unknown} Skills: + Level 2.7 Dodging + Level 2.4 Stealth * Level 4.9 Spellcasting * Level 2.4 Conjurations * Level 0.2 Hexes * Level 1.1 Summonings * Level 1.3 Necromancy * Level 1.5 Translocations * Level 0.5 Forgecraft * Level 0.7 Fire Magic * Level 0.1 Ice Magic * Level 1.1 Air Magic * Level 0.3 Earth Magic * Level 1.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Mercury Arrow Conj/Alch 30% 2d7 9% 2 c - Blink Tloc 28% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 10% 2 Call Imp Summ 24% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 14% N/A 19% 3 Awaken Armour Erth/Frge 16% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are monsters nearby! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (summoned, chance to weaken: 100%) The glob of mercury hits the crimson imp. The crimson imp looks weaker. The crimson imp is moderately wounded. Casting: Mercury Arrow (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The crimson imp is no longer weakened. The drude hits you. Your doom draws closer. The drude barely misses you. The shadow imp laughs crazily. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp (summoned, 100% to hit) The magic dart hits the drude. The drude is lightly wounded. The drude hits you. Your doom draws closer. The drude hits you but does no damage. The drude misses you. x2 Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp (summoned, 100% to hit) The magic dart hits the drude. The drude is lightly wounded. You feel ready to blink again. The drude hits you but does no damage. The drude misses you. The shadow imp barely misses you. The drude hits you. Your doom draws closer. The drude hits you. * * * LOW HITPOINT WARNING * * * Your doom draws closer. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp (summoned, 100% to hit) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The drude hits you. You die... .# ######.#...##.# ## #......>...# # #.#####.#...# #.# #.###.# #.# #.# #.# #.# #.# #.### #.# #.# #... #.# #.# #..## #.# #.# #.@.# #.# #.####55# #.# #.#...5.# #.# #.#.#...# #.# #.#.#.### #.# #)#.#.###.# #.#####.#.#.....# #.......#.####### #######.......... You could see a drude (summoned), a crimson imp (summoned) and a shadow imp (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:2) 3 hobgoblins (D:2) 2 quokkas 2 ball pythons (D:2) 2 bats A frilled lizard (D:2) 3 goblins (D:2) 5 kobolds 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 237 | D:1 | Found a faded altar of an unknown god. 261 | D:1 | Prayed at the altar of an unknown god. 261 | D:1 | Became a worshipper of Xom the Less-Predictable 263 | D:1 | Fell from the grace of Xom 809 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/9 1630 | D:2 | Learned a level 2 spell: Mercury Arrow 1633 | D:2 | Learned a level 2 spell: Blink 2000 | D:2 | Reached XP level 3. HP: 18/19 MP: 4/11 2234 | D:2 | Reached skill level 1 in Alchemy 2926 | D:2 | Reached skill level 1 in Air Magic 3059 | D:2 | XOM: draining 3133 | D:2 | XOM: summons 3 hostile chaos creatures 3139 | D:2 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring, hellmonk_ecumenical_altar_crossroads D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.0 Air Magic | 1 | 1.1 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 4.9 Conjurations | | 2.4 Hexes | | 0.2 Summonings | | 1.1 Necromancy | | 1.3 Translocations | | 1.5 Forgecraft | | 0.5 Fire Magic | | 0.7 Ice Magic | | 0.1 Earth Magic | | 0.3 Action || total ---------------------------++------- Attack: Normal || 23 Melee: Dagger || 9 Whip || 14 Cast: Magic Dart || 85 Mercury Arrow || 6 Blink || 1 Invoke: Renounce Religion || 1 Drink: Heal wounds || 1 Magic || 1 Armour: Robe || 26 Leather armour || 30 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3153 | 2918 | 235 | 1499 | 0 | 2 | 1576.5 | Dungeon | 3153 | 2918 | 235 | 1499 | 0 | 2 | 1576.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1980 daAuts D:1: 1173 daAuts