Dungeon Crawl Stone Soup version 0.34-a0-759-g3927eee56e (webtiles) character file. Game seed: 9629581302700809457 3 lex1 the Gusty (level 1, -1/14 HPs) Began as a Demigod Air Elementalist on Sept 13, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (79 turns). lex1 the Gusty (Demigod Air Elementalist) Turns: 79, Time: 00:01:04 Health: -1/14 AC: 2 Str: 9 XL: 1 Next: 33% Magic: 4/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 1.7 Stealth * Level 1.8 Spellcasting * Level 0.8 Conjurations * Level 0.3 Fire Magic * Level 0.3 Ice Magic * Level 2.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 14% 2 Soul Splinter Necr 4% N/A 21% 1 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% 2d(1-17) 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You hit the ball python. You kill the ball python! The jackal barely misses you. Magic courses through your body. The jackal bites you. The jackal closely misses you. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) The zap hits the jackal. The jackal is moderately wounded. The zap hits the jackal. The jackal is almost dead. The zap hits the jackal. You kill the jackal! The zap hits the jackal. The jackal is severely wounded. The zap hits you. The jackal barely misses you. The jackal closely misses you. x3 Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) Okay, then. You hit the jackal but do no damage. The jackal is severely wounded. The jackal completely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) The zap hits the jackal. You kill the jackal! The zap misses you. The jackal bites you. You die... .. ... #. .... #. .... #. ..... #.####.... ##### #.......h #...########.h.# #...........@..# ###.##.######.##.# #...##.#....#.##.# #..#.##.#.##.#.##.# ...##.##.#.#..#.##.##### ### #)##.#.#<.#.##..... #.##.#.####.##..# #.##.#..........# #....#######....# You could see a jackal. Vanquished Creatures 3 jackals (D:1) A ball python (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Demigod Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 79 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, angelslayer_ecumenical_altar_muddy Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Shock || 6 Drink: Magic || 1 Armour: Robe || 9 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 0 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 0 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts