Dungeon Sprint DCSS version 0.34-a0-786-ge5b59a6c5f (webtiles) character file. Game seed: 9737306133259018710 0 lex1 the Gusty (level 1, -14/14 HPs) Began as a Demigod Air Elementalist on Sept 15, 2025. Demolished by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (6 turns). lex1 the Gusty (Demigod Air Elementalist) Turns: 6, Time: 00:00:04 Health: -14/14 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: mesmerised A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 14% 2 Swiftness Air 10% N/A 21% 3 Airstrike Air 5% 2d(1-17) 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, lex1 the Demigod Air Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren attacks as it pursues you! The merfolk siren hits you from afar with a +0 spear. There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! 4 scorpions come into view. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a staircase leading out of the dungeon here. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## ..#.. ... #m# ##.## +.<@+ ##s## #'# s#s .s .. ### ### You could see a merfolk siren (mesmerising) and 3 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demigod Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D | Noticed a merfolk siren 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 6 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts