Seeded DCSS version 0.34-a0-812-g7fd328712a (webtiles) character file. Game seed: 1612372198067375492 (custom seed) 2 lex1 the Gusty (level 1, -2/14 HPs) Began as a Demigod Air Elementalist on Sept 19, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon on Sept 22, 2025. The game lasted 00:00:41 (69 turns). lex1 the Gusty (Demigod Air Elementalist) Turns: 69, Time: 00:00:41 Health: -2/14 AC: 2 Str: 9 XL: 1 Next: 20% Magic: 1/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.8 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 3-4/arc 14% 2 Swiftness Air 11% N/A 19% 3 Airstrike Air 5% 2d(1-17) 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aim: a quokka (56% to hit) The zap hits the quokka. The quokka is heavily wounded. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (heavily wounded, 56% to hit) The zap misses the quokka. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Welcome back, lex1 the Demigod Air Elementalist. Game seed: 1612372198067375492 (custom seed) Press ? for a list of commands and other information. The quokka closely misses you. The quokka closely misses you. You hit the quokka. The quokka is heavily wounded. The quokka completely misses you. The quokka bites you but does no damage. You closely miss the quokka. The quokka is heavily wounded. The quokka bites you but does no damage. You miss the quokka. The quokka is moderately wounded. The quokka barely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * You hit the quokka but do no damage. The quokka is moderately wounded. The quokka bites you. You die... #.# ... ##.# ... #... ..# #..# #.# #..# #.# #..# #.# #..####r# #......@# #.####......... #.# #......... #.####.#....... #.##..........# #.##.#...%..... #.##.#..^.##..# #.##.#....##... #.##)#....##.#### You could see a quokka. Vanquished Creatures A ball python (D:1) A bat (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Demigod Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 69 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Cast: Shock || 6 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 70 | 25 | 45 | 0 | 0 | 1 | 70.0 | Dungeon | 70 | 25 | 45 | 0 | 0 | 1 | 70.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 70 daAuts