Dungeon Sprint DCSS version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 13177475230371401561 28 lex1 the Thaumaturge (level 7, -17/45 HPs) Began as a Djinni Conjurer on Oct 3, 2025. Was a Priest of Makhleb. Killed by an exploding fulminant prism (33 damage) ... created by the player character ... in the Dungeon (Sprint VI: "Thunderdome") on Oct 6, 2025. The game lasted 00:04:21 (416 turns). lex1 the Thaumaturge (Djinni Conjurer) Turns: 416, Time: 00:04:22 Health: -17/45 AC: 2 Str: 6 XL: 7 Next: 12% Gold: 82 EV: 12 Int: 21 God: Makhleb [***...] SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-18 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch You collected 250 gold pieces. You spent 168 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Wands b - a wand of quicksilver (3) c - a wand of warping (4) Scrolls b - 4 scrolls of blinking g - 3 scrolls of fog Potions a - a potion of curing w - 6 potions of heal wounds h - 4 potions of haste B - a potion of berserk rage r - 3 potions of resistance Skills: + Level 4.6 Dodging + Level 3.2 Stealth + Level 10.4 Spellcasting + Level 10.4 Conjurations + Level 10.4 Hexes + Level 10.4 Summonings + Level 10.4 Necromancy + Level 10.4 Translocations + Level 10.4 Forgecraft + Level 10.4 Fire Magic + Level 10.4 Ice Magic + Level 10.4 Air Magic + Level 10.4 Earth Magic + Level 10.4 Alchemy + Level 1.7 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 26% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d61% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Lesser Beckoning Tloc 100% N/A 1% 2 g - Scorch Fire 100% 2d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Fedhas Makhleb Okawaru Ru Trog Uskayaw Wu Jian Zin The Shining One Beogh Shops: D **[(!!!! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Okay, then. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! The hippogriff flaps its wings at you. A beckoning whirlwind swirls around you. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the hippogriff!! The hippogriff is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hippogriff (heavily wounded, 100% to hit) The magic dart hits the hippogriff but does no damage. The hippogriff is heavily wounded. The hippogriff flaps its wings at you. A beckoning whirlwind drags you forward! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The hippogriff flaps its wings at you. A beckoning whirlwind drags you forward! The hippogriff flaps its wings at you. A beckoning whirlwind drags you forward! Your fulminant prism crackles loudly. 50... Your fulminant prism explodes! The blast of energy engulfs the hippogriff!!! You kill the hippogriff! Makhleb accepts your kill. The blast of energy engulfs you!! Ouch! That really hurt! You die... ..... ........_∩# ...ß. .ß........∩### .. ...###.............## ..... #...# #..........⌠# ..... #.<.# #..........⌠# .....###...###...†......⌠# ........###.............# ......ß.# #.ß......††∩# __......###.....@°°_∩# #.ß.........ß.###### #⌠...........⌠# ###.........### #_..÷...._# #_......._# #_......._# #∩.......∩# ##∩.....∩## There were no monsters in sight! Vanquished Creatures A hippogriff (D) 2 water moccasins (D) 2 sky beasts (D) An adder (D) 3 ball pythons (D) A frilled lizard (D) A kobold (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Djinni Conjurer began the quest for the Orb. 0 | D | lex1 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found an iron altar of Okawaru. 4 | D | Found a glowing golden altar of the Shining One. 4 | D | Found a shadowy altar of Dithmenos. 5 | D | Found a hide-covered altar of Uskayaw. 5 | D | Found a roughly hewn altar of Beogh. 5 | D | Round 1. 6 | D | Found Toam's Do-It-Yourself Clinic. 6 | D | Found a blossoming altar of Fedhas. 6 | D | Found Qoozoter's Distillery. 7 | D | Found Jeschom's Bottled Wisdom. 7 | D | Found Rueroh's Weapon Rack. 7 | D | Found Secotyug's Distillery. 11 | D | Found Seithru's Basic Armour. 12 | D | Found Noucvus's Miscellaneous Merchandise. 13 | D | Found a burning altar of Makhleb. 13 | D | Found a bloodstained altar of Trog. 13 | D | Found a glowing silver altar of Zin. 13 | D | Found Coyseh's Premium Goods. 17 | D | Found a sacrificial altar of Ru. 21 | D | Became a worshipper of Makhleb the Destroyer 23 | D | Found an ornate altar of the Wu Jian Council. 133 | D | Reached * piety under Makhleb 183 | D | Arena points: 4 (+4) [x1] 198 | D | Round 2. 199 | D | Noticed a water moccasin 203 | D | Reached XP level 2. HP: 13/21 MP: 0/0 205 | D | Killed a water moccasin 206 | D | Reached XP level 3. HP: 25/25 MP: 0/0 206 | D | Learned a level 1 spell: Shock 206 | D | Reached XP level 4. HP: 31/31 MP: 0/0 206 | D | Reached XP level 5. HP: 35/35 MP: 0/0 206 | D | Learned a level 2 spell: Lesser Beckoning 226 | D | Noticed a water moccasin 230 | D | Killed a water moccasin 230 | D | Reached ** piety under Makhleb 231 | D | Reached skill level 1 in Evocations 231 | D | Reached XP level 6. HP: 38/40 MP: 0/0 232 | D | Arena points: 28 (+24) [x2] 236 | D | Bought 3 potions of heal wounds for 168 gold pieces 294 | D | Round 3. 298 | D | Noticed a sky beast 303 | D | Killed a sky beast 327 | D | Noticed a sky beast 329 | D | Upgraded the game from 0.34-a0-901-g85a6fcb57f to | 0.34-a0-906-g94098a172f 336 | D | Killed a sky beast 336 | D | Reached *** piety under Makhleb 337 | D | Reached skill level 10 in Spellcasting 337 | D | Reached skill level 10 in Conjurations 337 | D | Reached skill level 10 in Hexes 337 | D | Reached skill level 10 in Summonings 337 | D | Reached skill level 10 in Necromancy 337 | D | Reached skill level 10 in Translocations 337 | D | Reached skill level 10 in Forgecraft 337 | D | Reached skill level 10 in Fire Magic 337 | D | Reached skill level 10 in Ice Magic 337 | D | Reached skill level 10 in Air Magic 337 | D | Reached skill level 10 in Earth Magic 337 | D | Reached skill level 10 in Alchemy 337 | D | Reached XP level 7. HP: 35/45 MP: 0/0 337 | D | Learned a level 2 spell: Scorch 409 | D | Noticed a hippogriff 416 | D | Killed a hippogriff 416 | D | Killed by an exploding fulminant prism Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 7 8 10 | 10.4 Conjurations | 4 7 8 10 | 10.4 Hexes | 4 7 8 10 | 10.4 Summonings | 4 7 8 10 | 10.4 Necromancy | 4 7 8 10 | 10.4 Translocations | 4 7 8 10 | 10.4 Forgecraft | 4 7 8 10 | 10.4 Fire Magic | 4 7 8 10 | 10.4 Ice Magic | 4 7 8 10 | 10.4 Air Magic | 4 7 8 10 | 10.4 Earth Magic | 4 7 8 10 | 10.4 Alchemy | 4 7 8 10 | 10.4 Dodging | 3 4 | 4.6 Stealth | 2 3 | 3.2 Evocations | 1 | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 9 | 14 | 1 || 24 Fulminant Prism | | 3 | 2 || 5 Shock | | 1 | || 1 Evoke: Wand of warping | 1 | | || 1 Wand of quicksilv | 2 | | || 2 Drink: Heal wounds | 1 | | || 1 Armour: Robe | 2 | | 6 || 8 Dodge: Dodged | 2 | | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 416 | 385 | 31 | 328 | 0 | 1 | 416.0 | Dungeon | 416 | 385 | 31 | 328 | 0 | 1 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 416 daAuts