Dungeon Sprint DCSS version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 2790319006002300671 52 lex1 the Zephyrmancer (level 8, -6/62 HPs) Began as a Demigod Air Elementalist on Oct 7, 2025. Mangled by a four-headed hydra (13 damage) ... summoned by a witch ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:06:47 (713 turns). lex1 the Zephyrmancer (Demigod Air Elementalist) Turns: 713, Time: 00:06:47 Health: -6/62 AC: 2 Str: 15 XL: 8 Next: 16% Magic: 22/24 EV: 14 Int: 32 God: Gold: 140 SH: 0 Dex: 19 Spells: 18/23 levels left rFire + + . (33%) f - +0 long sword rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will +.... c - amulet of Winter {Acrobat rCorr Int+7 Dex+2 Slay-4} Stlth +++ e - ring "Arhocrat" {rF++ rC+ Will+} HPRegen 0.30/turn b - ring "Elir" {^Drain rElec Str+6 Dex+3} MPRegen 0.19/turn %: no teleportation, acrobat @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch You collected 320 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons f - a +0 long sword (weapon) Armour a - a +0 robe (worn) Jewellery b - the ring "Elir" (worn) {^Drain rElec Str+6 Dex+3} (You bought it in a shop in the Dungeon) [ring of strength] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). c - the amulet of Winter (worn) {Acrobat rCorr Int+7 Dex+2 Slay-4} (You bought it in a shop in the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). d - the ring "Lapput" {rN+ Int-3 Slay+5} (You bought it in a shop in the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). e - the ring "Arhocrat" (worn) {rF++ rC+ Will+} (You bought it in a shop in the Dungeon) [ring of protection from fire] rF++: It greatly protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Scrolls b - 4 scrolls of blinking g - 3 scrolls of fog Potions g - a potion of magic h - 3 potions of haste Skills: + Level 2.8 Fighting + Level 5.6 Dodging + Level 4.3 Stealth + Level 1.0 Unarmed Combat + Level 8.2 Spellcasting + Level 6.4 Conjurations + Level 10.7 Air Magic + Level 3.9 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Airstrike Air 35% 2d(5-21) 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 100% 3-8/arc 1% 2 Swiftness Air 70% N/A 1% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Shops: D *[=? Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The witch is severely wounded. The zap hits you but does no damage. You resist. The witch gestures wildly while chanting. The witch flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits something. The zap hits you. You resist. Something hits you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses you. You hear some strange, mumbled words. A four-headed hydra appears. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a four-headed hydra (summoned, empty space bonus: 5/8) The air twists around and strikes the four-headed hydra!! The four-headed hydra is moderately wounded. Something hits you. The four-headed hydra bites you. The four-headed hydra completely misses you. The four-headed hydra bites you but does no damage. The four-headed hydra bites you! Magic courses through your body. Something hits you. The four-headed hydra bites you. The four-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The four-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The four-headed hydra barely misses you. You feel better. You hear some strange, mumbled words. A four-headed hydra appears. The four-headed hydra barely misses you. The four-headed hydra misses you. x2; The four-headed hydra bites you! You die... ###........ #⌠......... ######.ß........ ##∩.__......# .. ###∩(.÷÷....ß.# .ß ##.[.).....)...###.. #⌠....(.....###...# #D{.........# #.<.# #⌠.@........# #...# ##.D...........###.. ###∩........ß. .ß ##∩.._......# .. ######.ß.... .. #⌠.... .. ###. .. You could see 2 four-headed hydras. Vanquished Creatures A bog body (D) 2 bloated husks (D) A naga (D) A kobold geomancer (D) 2 kobold brigands (D) 3 crimson imps (D) 2 adders (D) 2 shadow imps (D) 2 ball pythons (D) 2 kobolds (D) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demigod Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 5 | D | Round 1. 6 | D | Found Varuiwi's Timeless Talismans. 6 | D | Found Onekaurr's Sphere Station. 7 | D | Found Gadynink's Jewellery. 7 | D | Found Qaumax's Advanced Armour. 82 | D | Noticed a crimson imp 116 | D | Bought a faintly glowing silver ring for 45 gold pieces 116 | D | Identified the ring "Elir" {^Drain rElec Str+6 Dex+3} (You | bought it in a shop in the Dungeon) 116 | D | Bought a translucent ivory amulet for 45 gold pieces 116 | D | Identified the amulet of Winter {Acrobat rCorr Int+7 Dex+2 | Slay-4} (You bought it in a shop in the Dungeon) 116 | D | Bought a radiant steel ring for 45 gold pieces 116 | D | Identified the ring "Lapput" {rN+ Int-3 Slay+5} (You bought | it in a shop in the Dungeon) 116 | D | Bought a brightly glowing steel ring for 45 gold pieces 116 | D | Identified the ring "Arhocrat" {rF++ rC+ Will+} (You bought | it in a shop in the Dungeon) 127 | D | Killed a crimson imp 128 | D | Reached skill level 1 in Conjurations 128 | D | Reached skill level 4 in Air Magic 128 | D | Reached XP level 2. HP: 20/20 MP: 0/8 128 | D | Reached XP level 3. HP: 26/26 MP: 0/10 146 | D | Reached skill level 5 in Air Magic 163 | D | Reached XP level 4. HP: 18/33 MP: 0/12 168 | D | Reached skill level 6 in Air Magic 174 | D | Arena points: 6 (+6) [x1] 189 | D | Round 2. 242 | D | Arena points: 10 (+4) [x2] 257 | D | Round 3. 258 | D | Noticed a naga 259 | D | Reached skill level 1 in Evocations 263 | D | Killed a naga 264 | D | Reached skill level 7 in Air Magic 264 | D | Reached XP level 5. HP: 39/39 MP: 9/15 321 | D | Reached skill level 1 in Fighting 381 | D | Arena points: 28 (+18) [x1] 396 | D | Round 4. 519 | D | Noticed a kobold geomancer 521 | D | Reached skill level 5 in Spellcasting 521 | D | Reached skill level 8 in Air Magic 523 | D | Killed a kobold geomancer 524 | D | Reached XP level 6. HP: 21/48 MP: 11/18 536 | D | Reached skill level 9 in Air Magic 576 | D | Arena points: 52 (+24) [x1] 577 | D | Learned a level 4 spell: Airstrike 591 | D | Round 5. 631 | D | Noticed a bloated husk 633 | D | Killed a bloated husk 634 | D | Reached skill level 5 in Dodging 634 | D | Reached skill level 1 in Unarmed Combat 634 | D | Reached skill level 5 in Conjurations 634 | D | Reached XP level 7. HP: 50/55 MP: 12/20 666 | D | Noticed a bog body 671 | D | Killed a bog body 672 | D | Reached skill level 10 in Air Magic 676 | D | Noticed a bloated husk 678 | D | Killed a bloated husk 679 | D | Reached XP level 8. HP: 62/62 MP: 0/24 681 | D | Noticed a witch 711 | D | Noticed a four-headed hydra 712 | D | HP: 2/62 [four-headed hydra[a witch] (6)] 713 | D | Mangled by a four-headed hydra Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 4 5 | 5.6 Stealth | 2 3 4 | 4.3 Spellcasting | 2 3 4 5 6 8 | 8.2 Conjurations | 1 2 3 4 5 6 | 6.4 Air Magic | 4 5 7 8 9 10 | 10.7 Evocations | 1 2 3 | 3.9 Fighting | 1 2 | 2.8 Unarmed Combat | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 23 | 6 | 7 || 36 Melee: Unarmed | 23 | | || 23 Long sword | | 6 | 7 || 13 Cast: Shock | 14 | 27 | 8 || 49 Airstrike | | 1 | 8 || 9 Evoke: Wand of acid | 2 | 3 | || 5 Wand of warping | 2 | 3 | || 5 Drink: Heal wounds | 1 | 3 | || 4 Berserk rage | 1 | | || 1 Resistance | 1 | | || 1 Haste | | 1 | || 1 Magic | | | 2 || 2 Curing | | | 1 || 1 Armour: Robe | 15 | 10 | 17 || 42 Dodge: Dodged | 17 | 11 | 12 || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 720 | 708 | 12 | 500 | 0 | 1 | 720.0 | Dungeon | 720 | 708 | 12 | 500 | 0 | 1 | 720.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 720 daAuts