Dungeon Sprint DCSS version 0.34-a0-918-g4347b36f16 (webtiles) character file. Game seed: 4360166825214599936 0 lex1 the Conjurer (level 1, -3/14 HPs) Began as a Demigod Conjurer on Oct 8, 2025. Slain by a river rat (7 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:00:10 (13 turns). lex1 the Conjurer (Demigod Conjurer) Turns: 13, Time: 00:00:11 Health: -3/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/5 EV: 11 Int: 20 God: Gold: 200 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch You collected 200 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands b - a wand of light (5) c - a wand of warping (5) Scrolls b - 4 scrolls of blinking g - 3 scrolls of fog Potions g - 3 potions of magic b - a potion of curing w - 4 potions of heal wounds h - 4 potions of haste B - a potion of berserk rage r - a potion of resistance Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Shops: D =? Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A river rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (translocational energy, wandering, hasn't noticed you, 100% to hit) The magic dart hits the river rat but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (100% to hit) The magic dart hits the river rat. The river rat is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The river rat bites you! Ouch! That really hurt! A river rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (moderately wounded, 100% to hit) The magic dart hits the river rat. The river rat is heavily wounded. The river rat squeaks loudly. The river rat bites you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the river rat but do no damage. The river rat is heavily wounded. The river rat bites you. * * * LOW HITPOINT WARNING * * * You hit the river rat but do no damage. The river rat is heavily wounded. The river rat bites you! Ouch! That really hurt! You die... #_....... #_....... ###.........### #§...........⌠# #####.ß..... ...ß.# ∩___......# ...... .......rß.# .ß... .......@..###..... ..r....###...# ....... #.<.# ....... #...# ..........###.. ........ß. .ß.. ∩_._...... ...... #####.ß... ...ß.# #⌠.... ....⌠# You could see 2 river rats. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lex1 the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 5 | D | Round 1. 6 | D | Found Osyiw's Timeless Talismans. 6 | D | Found Woakuib's Sphere Station. 13 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: arena_sprint Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 4 Armour: Robe || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 9 | 4 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 9 | 4 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts