Seeded DCSS version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 10508577377349684280 (custom seed) 35 lex1 the Gusty (level 3, -28/26 HPs) Began as a Demigod Air Elementalist on Oct 24, 2025. Killed by an exploding Terence (30 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:06:35 (3540 turns). lex1 the Gusty (Demigod Air Elementalist) Turns: 3540, Time: 00:06:35 Health: -28/26 AC: 3 Str: 9 XL: 3 Next: 2% Magic: 5/8 EV: 10 Int: 21 God: Gold: 90 SH: 5 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... d - amulet of reflection Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: reflection @: enlightened, flying A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe e - a +0 leather armour (worn) Jewellery b - an amulet of dissipation d - an amulet of reflection (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fear {unknown} Potions e - 2 potions of enlightenment f - a potion of invisibility {unknown} Skills: + Level 0.1 Short Blades + Level 1.9 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 1.1 Conjurations + Level 3.2 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 12% 2 Swiftness Air 15% N/A 16% 3 Airstrike Air 7% 2d(2-18) 47% 4 Flame Wave Conj/Fire 4% 2d5 85% 4 Fulminant Prism Conj/Alch 2% 3d5 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (lightly wounded, 72% to hit) You miscast Shock. Nothing appears to happen. Terence barely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (lightly wounded, 72% to hit) The zap hits Terence but does no damage. Terence is lightly wounded. Terence closely misses you. Read: scroll of immolation Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Look: Terence, wielding a +0 morningstar and wearing a +0 scale mail (lightly wounded, susceptible) As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! Terence closely misses you. You barely miss Terence. Terence hits you with a +0 morningstar! Ouch! That really hurt! Magic courses through your body. Terence hits you with a +0 morningstar! * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (inner flame, 72% to hit) The zap misses Terence. Terence barely misses you. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (inner flame, 72% to hit) The zap misses Terence. You block Terence's attack. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail (inner flame, 72% to hit) The zap hits Terence. Flame seeps out of Terence. Terence is moderately wounded. Terence is engulfed in blazing flames. Terence explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... ####### ......# ####### #####.# #.....# #####.###.###.# ##........# #.#### ##.##.###.###....# ......# #.....##@# ...>..# ########§# .#.##.# .§§ ...##.##### ..... .####.....# #...### ...##.....####.... .............#..#. .#.##.....##.#.. . .#.##<....# There were no monsters in sight! Vanquished Creatures Terence (D:2) 3 dart slugs (D:1) 3 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 8 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lex1 the Demigod Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 557 | D:1 | Reached skill level 1 in Conjurations 630 | D:1 | Reached skill level 3 in Air Magic 697 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 3347 | D:1 | Reached XP level 3. HP: 26/26 MP: 8/8 3522 | D:2 | Noticed Terence 3537 | D:2 | HP: 1/26 [Terence/+0 morningstar (12)] 3540 | D:2 | Killed Terence 3540 | D:2 | Killed by an exploding Terence... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_rooms, minmay_3d_cube D:2: layout_loops_cross, serial_shops, nicolae_shop_pleasant_corner_grove, hangedman_decor_lopped, minmay_tetromino_i2, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.1 Spellcasting | 2 | 2.1 Air Magic | 3 | 3.2 Stealth | 2 | 2.0 Short Blades | | 0.1 Dodging | | 1.9 Action || total ---------------------------++------- Attack: Normal || 33 Melee: Short sword || 32 Unarmed || 1 Cast: Shock || 72 Drink: Enlightenment || 1 Magic || 1 Read: Immolation || 2 Identify || 1 Armour: Robe || 38 Leather armour || 3 Dodge: Dodged || 34 Block: Other || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3536 | 3513 | 23 | 2753 | 0 | 2 | 1768.0 | Dungeon | 3536 | 3513 | 23 | 2753 | 0 | 2 | 1768.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 3427 daAuts D:2: 108 daAuts