Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 824790016894688057 71 likelyHuman7 the Conjurer (level 4, -1/30 HPs) Began as a Demonspawn Conjurer on Sept 10, 2026. Slain by Robin ... wielding a +4 mace of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (1966 turns). likelyHuman7 the Conjurer (Demonspawn Conjurer) Turns: 1966, Time: 00:02:53 Health: -1/30 AC: 2 Str: 8 XL: 4 Next: 5% Magic: 1/7 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 11 Spells: 4/7 levels left rFire + . . (50%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, horns 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from fire (worn) Potions d - a potion of haste {unknown} Skills: + Level 0.1 Fighting + Level 0.7 Short Blades + Level 1.9 Dodging + Level 2.8 Stealth + Level 0.3 Unarmed Combat + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You have sharp fingernails. You have a pair of small horns on your head. A weak demonic guardian rushes to your aid. Message History Unknown command. Magic courses through your body. Robin closely misses you. The goblin hits you but does no damage. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) You miscast Searing Ray. Nothing appears to happen. Robin's horned helmet rattles. The goblin hits you with a +0 dagger. Unknown command. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) Okay, then. The goblin hits you but does no damage. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) You focus your ray upon the goblin. The searing ray hits Robin. Robin is lightly wounded. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Robin hits you with a +4 mace of protection. A demonic guardian appears! The goblin hits you with a +0 dagger. Unknown command. The searing ray hits Robin. Robin is heavily wounded. Your demonic guardian avoids your attack. Robin hits you with a +4 mace of protection! * * * LOW HITPOINT WARNING * * * The goblin closely misses you. Unknown command. The searing ray misses Robin. Your demonic guardian avoids your attack. Robin hits you with a +4 mace of protection. You die... Robin lets out a smug laugh. ...###.........####... ...# ##.......## .. #..# ##.....## g# #..# ##...## g# #..# ##'## .# #..# #.# .# .#### #.# .# ..# ##.########.# #.###......g@g5)# ## #.##.....######## . #.###...## #.#.# #...# #.#.###.<.# #........## #####.###### )g..g.# ####### You could see Robin (ally target), a goblin (strong) and a friendly iron imp (summoned). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) An orc (D:2) 6 hobgoblins 4 jackals (D:1) A quokka (D:2) 5 ball pythons 4 bats 4 endoplasms 5 frilled lizards 13 goblins 6 kobolds 5 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | likelyHuman7 the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 196 | D:1 | Discovered your monstrous ancestry. 196 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 196 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 555 | D:1 | You fall into a shaft and drop 1 floor! 560 | D:2 | Encountered Robin 566 | D:2 | Learned a level 2 spell: Searing Ray 713 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 713 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1247 | D:2 | Identified the +7 war axe of the Witching Pariah {spect, | Bane rF- rN+++ SInv} 1771 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1771 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 1966 | D:2 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, corexii_corridor_pit D:2: layout_loops_corners, kennysheep_doodads, st_stairs_3, minmay_misc_feat_roman, grunt_ministairs_10, supply_closet_lemuel, uniq_robin Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.8 Fighting | | 0.1 Short Blades | | 0.7 Dodging | | 1.9 Unarmed Combat | | 0.3 Spellcasting | | 2.2 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 47 | 6 || 53 Melee: Unarmed | 25 | || 25 Dagger | 22 | 6 || 28 Headbutt | | 1 || 1 Cast: Magic Dart | 88 | 11 || 99 Searing Ray | 1 | 1 || 2 Drink: Magic | | 1 || 1 Armour: Robe | 35 | 10 || 45 Dodge: Dodged | 40 | 7 || 47