lildude Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -4, D:1) a +0 leather armour (15, 6, D:1) 6 stones (19, 1, D:1) a beast talisman (20, 27, D:1) a quokka corpse (skeletalised by now) (22, -7, D:1) a +0 robe (24, -11, D:1) a +0 club 2 stones (26, 17, D:1) 4 stones (27, -27, D:1) a +0 dagger (27, 35, D:1) a +0 club (36, -16, D:1) a +2 dagger of venom (44, 9, D:1) 7 stones (57, 6, D:1) a +0 dagger 2 stones Level 2 of the Dungeon [Shop] Curchips's Weapon Emporium a +1 sling of flaming (97 gold) a +2 flail of protection (162 gold) a +0 whip (25 gold) a +3 halberd of pain (270 gold) 5 stones (5 gold) the +4 quarterstaff "Rime" {holy, *Corrode rPois Dex+5} (433 gold) Dex+5: It affects your dexterity (+5). rPois: It protects you from poison *Corrode: It may corrode you when you take damage. a +0 spear (30 gold) (0, 0, D:2) an adder corpse (0, 5, D:2) a +0 robe (10, 14, D:2) a +0 dagger a stone (15, 14, D:2) a +0 leather armour (19, 18, D:2) a rat corpse (37, 10, D:2) a +0 dagger