listentometal the Dungeon [Shop] Ufupnuon's Armour Boutique a +2 robe of positive energy (161 gold) the +4 ring mail of Syndicalism {Will+ Regen+} (402 gold) Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. a +3 ring mail of positive energy (253 gold) a +3 plate armour of poison resistance (462 gold) +1 acid dragon scales (517 gold) the +0 robe "Zabbu" {Rampage Regen+ rCorr Dex-3} (77 gold) Dex-3: It affects your dexterity (-3). Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. a +0 hat of intelligence (121 gold) the +3 chain mail of Xuonnora {Regen+ Slay+5} (522 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Regen+: It increases your rate of health regeneration. [Shop] Qangoestreu's Antique Armour Boutique the +2 robe of the Harvest {Rampage SInv} (613 gold) SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. a +2 leather armour of cold resistance (532 gold) the +0 scale mail of Hepliaklqana {rPois} (425 gold) rPois: It protects you from poison. the +0 leather armour of the Hall of Blades {rC- rN+ Regen+} (173 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. a +0 robe of cold resistance (215 gold) the +5 ring mail of the Beekeeper {rF+ rCorr Int+3} (1537 gold) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +2 plate armour of poison resistance (1036 gold) (1, -1, D) a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (48, 41, D) 54 gold pieces a +0 mace (49, 36, D) a ring of ice (49, 37, D) the Notes on the Flammable Throng Spells Type Level a - Summon Small Mammal Summoning 1 b - Scorch Fire 2 c - Haunt Necromancy/Summoning 7 d - Dragon's Call Summoning 9 (unseen) (49, 41, D) 189 gold pieces a +0 mace (50, 36, D) the +5 falchion of Yvocku {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (50, 37, D) the +5 fire dragon scales "Pisagim" {rF++ rC- rN+ rCorr Str-3 Dex+2} Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (50, 42, D) 207 gold pieces (51, 36, D) a staff of conjuration (unseen) (51, 37, D) a +6 ring of intelligence (52, 36, D) a +0 glaive of protection (unseen) (52, 37, D) a +2 short sword of venom (unseen) (53, 36, D) the +8 halberd of Midsummer {chaos, ^Drain +Blink Will+ Str+3 Stlth+} Str+3: It affects your strength (+3). Will+: It increases your willpower. +Blink: It lets you blink. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (unseen) (53, 37, D) the +2 war axe of Cowardice {venom, Dex+9} Dex+9: It affects your dexterity (+9). (unseen) (54, 36, D) a +6 vampiric short sword (unseen) (59, 36, D) a +0 heavy quarterstaff (unseen) (59, 37, D) a +1 dagger of freezing (unseen) (59, 40, D) a +0 robe a +0 trident (59, 41, D) a +0 robe (60, 37, D) a +6 ring of intelligence (61, 10, D) a +0 dagger a +0 robe (61, 19, D) a +0 hand axe a +0 robe (61, 26, D) a +1 hand axe of draining (61, 30, D) a +0 great mace a +0 plate armour (61, 31, D) a +0 great mace a +0 plate armour (61, 36, D) a +2 scale mail of poison resistance (unseen) (61, 37, D) the +0 leather armour "Zoor" {rElec rCorr Str-2 Dex+2} Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (61, 40, D) a +0 robe a +3 spear (61, 41, D) a +0 robe (61, 42, D) a +0 dire flail (62, 0, D) a +1 spectral quarterstaff (unseen) (62, 9, D) a +3 ring mail of willpower (62, 10, D) a +1 short sword of venom a +0 club (62, 16, D) a +0 long sword of freezing (62, 17, D) a +1 leather armour of willpower (62, 27, D) a +2 robe of resistance (62, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 36, D) a +0 trident of freezing (62, 37, D) a staff of alchemy (63, 0, D) a +1 spear of venom (unseen) (63, 10, D) a +0 short sword (63, 16, D) the +4 trident of Fexzupete {drain, rPois rC+ rN+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 17, D) a staff of conjuration (63, 26, D) a +2 pair of gloves of hurling (63, 30, D) a +0 flail a +0 scale mail (63, 31, D) a +1 scale mail of fire resistance (63, 37, D) a staff of air (64, 16, D) a +0 great sword of electrocution (64, 17, D) a +2 ring mail of fire resistance (64, 26, D) a +2 lajatang of pain (64, 27, D) a +2 leather armour of cold resistance (65, 26, D) quicksilver dragon scales (67, 0, D) the +3 scale mail of Ranam {Regen+ Dex+3} Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. (67, 2, D) a +0 whip (68, 0, D) a +6 ring of intelligence (68, 1, D) a +0 dagger a +0 robe (68, 2, D) a +2 dagger of electrocution a +0 robe (68, 41, D) a +0 short sword a +0 robe a +2 buckler (68, 43, D) a +0 dagger a +0 robe a +0 buckler (69, 0, D) a +2 heavy trident (unseen) (69, 20, D) a +3 war axe a +2 chain mail of cold resistance (69, 36, D) a ring of wizardry (69, 41, D) a +0 spear (69, 42, D) a +0 short sword a +0 robe (70, 8, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (70, 20, D) a +0 dire flail a +0 animal skin a +0 mace a +0 leather armour (70, 36, D) a +6 ring of intelligence (70, 37, D) a +0 scimitar of flaming (70, 41, D) a +0 spear (70, 42, D) a +0 spear (70, 43, D) a +0 short sword a +0 robe (71, 8, D) the +8 dagger "Hyaddonk" {heavy, rPois} rPois: It protects you from poison. (71, 16, D) a staff of conjuration (71, 20, D) a +0 dagger a +0 robe (71, 21, D) a +0 arbalest a +1 dire flail a +0 chain mail (71, 26, D) a serpent talisman (71, 36, D) a +6 ring of strength (72, 8, D) a staff of cold (72, 16, D) a +0 mace of protection (72, 17, D) a +8 dagger of venom (72, 36, D) a +0 long sword of holy wrath (73, 17, D) the +1 scimitar of Ciroupp {flame, Int+4} Int+4: It affects your intelligence (+4). (73, 26, D) a staff of fire (73, 27, D) the +9 hand axe "Killer Klown's Doom" {protect, +Blink Int+3} Int+3: It affects your intelligence (+3). +Blink: It lets you blink. (73, 30, D) a +0 robe a +1 scimitar (73, 36, D) an amulet of reflection (73, 37, D) a ring of protection from cold (74, 1, D) a +0 dagger (74, 2, D) a +0 short sword a +0 chain mail